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in the past roles did not do as much damage as dps and that made it balanced. also roles had rock paper scissors where heal>tank>troll>heal. so...
roles were just fine and balance back before devs ruined it. roles are not the problem it is the devs getting rid of the rock paper scissor system...
I agree that pvp needs love but i disagree on merging gear. pve and pvp gear work to differently and fighting with pve gear on is just people burning...
I should also point out that I have faced off against some of the top players in dcuo at the moment and guess what they do? they use glitches like...
You misunderstand. I remember when delays were introduced suddenly getting countered by people who could never get a counter before. I can still out...
I like the clamping because it actually makes the game fun, I hate being carried, I hate it when a high cr ruins my experience by running around one...
sorry but as a pvp player I can tell you that monetizing pvp would kill it for good. the reason pvp is dying is because it is unbalanced and broken...
There is a terrible idea that pve players have when it comes to pvp. they think the only way to fix pvp is to monetize it but in reality this would...
Don't. the pvp has been broken and unplayable since 2013.
we use to do this way back in the day but i would never do it now. the pvp is to unbalanced and broken for me to put money on any fight.
it is almost like the devs listened to us when we said that counters should do more dmg in a fight than powers but they did not understand at all...
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