CodedKills's Recent Activity

  1. CodedKills liked ObsidianChill's post in the thread Revert Suppressor Turret and Nature Scs.

    There have been plenty of situations in the past before the weapon mastery changes and advanced mechanics where dps and weapons were...

    Feb 24, 2023
  2. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    If a supercharge pass or any pass was done correctly we wouldn't have this issue. A pass is used to create balance so if balance wasn't...

    Feb 24, 2023
  3. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    He's talking about Lernaea's amulet. Usually gadgets dps do taser pull > clip suppressor, jump > fear gas. Before the change to...

    Feb 24, 2023
  4. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    I'm just asking for balance in powers right now and it can be done piece by piece it doesn't have to be all at once. Look at the change...

    Feb 24, 2023
  5. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    100% Agree. Supercharges are the main reason why certain powers out-perform and it would be the easiest/quickest fix, being only number...

    Feb 24, 2023
  6. CodedKills liked ObsidianChill's post in the thread Revert Suppressor Turret and Nature Scs.

    Would need a weapon and supercharge balance pass before powers or we are just left with the same underlying issues

    Feb 24, 2023
  7. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    If DC was to drop an update tomorrow balancing powers/metas, what do y'all think it would look like?

    Feb 24, 2023
  8. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    I could drop a whole list on every change each power needs in order for it to compete but you know what I can’t because I’m not...

    Feb 23, 2023
  9. CodedKills replied to the thread Revert Suppressor Turret and Nature Scs.

    I am not a programmer but I don't think balancing all the power sets would be hard. The reason why it's difficult for DC is because they...

    Feb 23, 2023
  10. CodedKills liked Retire's post in the thread Revert Suppressor Turret and Nature Scs.

    Content is already dying super fast because all the top DPS are the same three of four powers. What difference would it really make if...

    Feb 23, 2023
  11. CodedKills liked Retire's post in the thread Revert Suppressor Turret and Nature Scs.

    Will never understand the nerf crowd. Why not just buff every power to even the playing field ? Revert Gadgets and Nature to their glory...

    Feb 23, 2023
  12. CodedKills liked IcySoda EU's post in the thread Revert Suppressor Turret and Nature Scs.

    Was looking into see if we can possibly get the changes that were made to the suppressor turret for gadgets and the nature transformation...

    Feb 23, 2023
  13. CodedKills liked Psycho Tech's post in the thread New Type Of Base Item(concept).

    Filter base items: What if we could use filters as an option for how the base visually looks. Such as •Darkness (Turns the natural...

    Feb 23, 2023
  14. CodedKills liked Jcal's post in the thread Increased stutter/jerkiness on PS5?.

    Is anyone else feeling this? I just ran the SOBA dailies, then the solo. and something is up. In the mission hub with lots of players...

    Feb 3, 2023
  15. CodedKills liked Cyclonic's post in the thread Make Neo-Venom Boost a 30 second cooldown.

    Its not that it "doesn't work"... it's that the more dominant supercharge is off cooldown in 12 seconds... you aren't going to want to...

    Feb 2, 2023
  16. CodedKills liked TheLQ-DCUO's post in the thread Make Neo-Venom Boost a 30 second cooldown.

    Fire Elemental, Earth Elemental, Water Elemental............ Certain power sets need better SC options also. Celestial could do with...

    Feb 2, 2023
  17. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    I've haven't bottlenecked anyone, players are already using neo. Like I said this isn't ideal. Until 2025? Cmon now

    Feb 2, 2023
  18. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    It could be done the buffs do stack yes but the damage gained from that isn't as good as popping neo/cb/ie/gorilla/wolf/zerk + a super...

    Feb 2, 2023
  19. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    If you were to actually test this idea live you'd see that it isn't as great as you think. Wearing both Circuit breaker and neo isn't...

    Feb 1, 2023
  20. CodedKills liked TheLQ-DCUO's post in the thread Make Neo-Venom Boost a 30 second cooldown.

    I'll raise you. 15 seconds cooldown.

    Feb 1, 2023
  21. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    Almost every power in this game uses Neo Venom Boost, the powers that don't use Neo are powers that have a similar but better...

    Feb 1, 2023
  22. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    Thats correct. Rage and elec have the benefit of a short cooldown super and they're great supers on top of that. Thats why other powers...

    Jan 31, 2023
  23. CodedKills liked BumblingB's post in the thread Make Neo-Venom Boost a 30 second cooldown.

    Probably really low, tbh. They most likely are still playing catch up from the staffing issue early last year. They are probably...

    Jan 30, 2023
  24. CodedKills replied to the thread Make Neo-Venom Boost a 30 second cooldown.

    I have seen the changes made to WoP as well as obsidians videos. His testing is based off of only using one supercharge in your...

    Jan 30, 2023
  25. CodedKills liked BumblingB's post in the thread Executive Producer, Creative Director, and Lead Designer.

    So... Yeah, I think Panderus left and they are looking for a replacement. They just posted an opening for his position. They also are still...

    Jan 30, 2023