perhaps an intelligence buff would serve you better no?
Im not sold on DM in a healing loadout. Its just a heal we cant control,we only get the heal when a mob dies so its unpredictable at best....
Just wanted to add that consume soul will also heal npc allies and player pets as well within range up to a maximum of 16 total player/non player...
i called this ******** in an earlier thread of mine...
https://forums.station.sony.com/dcuo/index.php?threads/necropolis-and-artifacts-raids-7-dps-1-troll.220518/ 7dps 1 troll runs for necro and...
this change isnt going to kill anything for our league. our league has about 75 different characters in it....but only about 15-20 different players....
no heal runs,no tank runs,solo heal runs,solo troll runs.....if you think its bad now....just wait. with the upcoming mainframe upgrades there...
in fact they were very much like the controllers in this game. the content however was structured much differently so that group synergy was far...
they didnt just buff the dps.....they buffed the whole group......offensive buffs,defensive buffs healing buffs. it made it so that diverse group...
They defend it and parse their data and definition of what is WM to suit their end. i dont think its enough to simply say WM=WM combo+ might...
DCUO is hardly the first game to incorporate a class that gives power. Everquest Online Adventures (SOE) for the playstation 2 had this set up and...
is it just me or does all this balancing WM and AM seem overly complicated just for the sake of being complicated? The DPS role is one of four...
why not just make every power a 60% modifier and give us a hand mod with a little more creative thought behind it? perhaps a hand mod that reduces...
and why was this not done in the first place? it is cleary the most logical solution that appeases everyone,keeps gear progression in check and...
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