This is about the base might you can get, my calculation is based on max CR gear (Elite/Omnipotence), Augments, SP and Generator mods 40.0: our base might is 238 . Without %might bonuses: 72058 (aka base might) . With %might bonuses (league buff = 3% / SP = 20% / elite mod = 2%): 90073 How do artifacts work? It's very simple, artifacts increase your base might and your %might bonuses (stack additively): . With Solar Amplifier (1785 might / 5% might): 73843 x (1.25 + 0.05) = 95996 (approx 6.5% increased) and a 10% extra damage to your HV . With Tetrahedron of Urgrund (1275 might / 4% might): 73333 x (1.25 + 0.04) = 94600 (approx 5% increased). But wait, it also has a might buff based on your health, and it adds directly to your base might, so we now have (assuming 180k health dps -> 7200 base might): 80533 x 1.29 = 103888 (approx 15% increased). I hope this one correct . This is my first impression about how stats work in DCUO, I'm sure there will be some mistakes, but I hope this info will help you.
As a bit of an underachiever I can get just below 100k fully buffed with no augments at 180, it gets the job done til I can be bothered going down the solar amplifier route (it’s mostly aesthetic that puts me off, brooding vigilante and all that) regardless this simplified it down for me Ty friend
Wait, wasn't it too long ago the DPS community was creating some meta that trolls be a buff troll and must level not only the ones to be a power troll for certain situations, but also level the Claw, the Tetra, and the Cog...plus their own 3 DPS artifacts? (9 total). Now there is a suggestion that DPS now level the Tetra? As a member of the Troll community I demand to not be jerked around..those things cost money,. Also, if a might DPS can run tetra, a precision dps can run the Cog...(shocker I know)...btw, at 341, with 40.2s with 200 Grim, solar, t-card, (no tetra) with no buff colas, I sit at well over 100 K ouside of content (107k I think) So, yeah something in your build is off assuming you have maxed out your might stat.
I've had a buff troll setup for about a year now because I thought that was going to be an everyday thing for me. I just scrapped that build last week because no one ever asks me to buff troll.
I assume you have 72k might, and with grim (765 and 5%), solar (1785 and 5%), trans (765 and 3%): . Your base might: 72000 + 765 + 1785 + 765 = 75315 . Your might bonuses: 13% (arts) + 2% (elite mods) + 3% (league buff) + 20% (SP) = 37% . Your max might (shown on stats page): 75315 x 1.37 = 103182 which is over 100k like you said, if you're in content, it will be 107701, and again, over 107k
Just checking might bonuses, it should be 38%, therefor 75315 x 1.38 = 103935, and in content, it's 75315 x (1+0.38+0.6) = 108454.
Base might stat: 238 without anything . Weapon: 5243 . Head: 5930 / Face: 2355 . Neck: 2621 / Shoulders: 5391 . Back: 5313 / Hands: 3234 . Chest: 6469 / Legs: 6469 . Waist: 3774 / Feet: 3234 . Rings: 4194 / Trinket: 1048 . SP: 4767 / Adaptive Augments: 2982 / Origin Augments: 4472 . Generator mods 40.0: 4324 (will go higher with 40.4) For example, base might from solar is 1785, so around 2.5% of our base might (lower if you equip 2 more artifacts).
Then they are foolish Thats all i got.... trolls buffs + debuffs = dps awesomeness Come run with me, i ALWAYS prefer a good troll of any sort especially a buff/debuff troll