Random Epic OP Items!!

Discussion in 'Gotham City (General Gameplay)' started by AlyceNefarios, Oct 13, 2017.

  1. Alrighty Then Loyal Player

    It is still entirely random drops by means of collections (or if your lucky to be a DCUO Billionaire you can get it in the Broker); with the additional High Marks (Marked Bills) costs as well.
    Worst of Both Worlds.
    • Like x 1
  2. Proxystar #Perception


    The collections are worse in my view or at the very least just as bad.
  3. Alrighty Then Loyal Player

    While I feel that is a terrible way to handle this; it brings in a lot of money to DCUO.
    Mega Replays. But I know I'll never see another piece again.
    I've run 9 Alts through this Episode and have only 1/2 the collection.
  4. Proxystar #Perception

    same, in saying that of course I think they've screwed with the drop rates, that's the trouble with these devs, it goes from extreme to extreme all the time.

    it is beyond ridiculous and frustrating that things cann't just remain the ******* same... They just keep playing around with **** to make it more and more of an RNG casino
    • Like x 1
  5. Alrighty Then Loyal Player

    My personal opinion about this is that it may not always be Random.
    I feel that some players have DCUO's RNGesus' hidden blessings.
    • Like x 2
  6. AlyceNefarios Well-Known Player


    One of my points was that this would be entirely independent of the current OP system. It wouldn't effect it at all.
  7. AlyceNefarios Well-Known Player


    eh, don't be so cynical :)
  8. AlyceNefarios Well-Known Player


    I have had the helmet from Prime, and the CC hood from Strikers. I didn't grind either of them, they just dropped. And I started playing this game in 2012, so I know what it was like.
    The idea is you don't run the content 500 times to get it, you just run content, and they drop, just like lockboxes do, but at an epic rate. Like the Joker's Jetpack, or the Journeyman boots... not every player gets them. But that's okay, coz we can survive without everybody getting every item. My point is that they are random, so you can't buy them with replays. If you run endless content, twelve hours every day, hoping to get one, that will be good for the game, and the content would yield it's own rewards, even if an Epic Item didn't drop.
    The current OP system would still be in place. This is just a random bonus extra, alongside it.
    Some players can't get past the idea of 'I must have it' 'I'll run everything ten thousand times until I get it' ; 'whatever it takes' 'Oh my god, someone else has got one and I haven't.'
    I'm not suggesting you do that. Perhaps most players would never get one. Well, the current OP items will still be available, so it doesn't take anything away. It's a bonus extra. Why wouldn't every player want that?
    • Like x 1
  9. Torikumu 10000 Post Club


    Nah, you see when you're giving away an Omnipotent item via RNG, there are no guarantees. The uncertainty and random nature of this concept would drive the community insane which makes it a non-starter for me.

    The best gear is in the vendor in the most recent episodes. That means no matter what, it's going to cost X amount of marks to acquire a full set, which will require you to run Y amount of content. It's straight forward and the only benefit of paying to replay the content is that you get access to the gear sooner.

    When gear is distributed via RNG, then there are absolutely no guarantees whatsoever that you'll finish the set in 5, 10, 20, 50, 100, 1000, 50,000,000 runs of the content. Some players will strike it lucky and get the best gear on the first few runs. Others will never see a complete set. That's the nature of random.

    The difference between both systems is that on the RNG system, no 2 runs are the same and players don't leave the instance same amount of progression towards the best rewards. This means that paying to unlock the loot again is paying for additional chances at the gear, which aren't otherwise available, therefore "pay to win". On the best gear in the vendor system, all players leave the content with the same amount of progression.

    Now, we're obviously not talking about the best gear in your thread, but I used the example above to show the contrasting nature between random and non-random progression. In this thread's case we're talking about RNG distributed Omnipotent items, which would be pretty much the same thing.

    The Omnipotent items would have a chance to drop in all content. There's no progression involved, you simply either get the OP item or you don't. That means the player who spends more replay badges has an unfair advantage over someone who isn't replaying because they are being given more opportunities at the reward when they spend money.

    Factoring in the drop rates of this item, too, it would be ridiculously difficult to obtain. The devs would have to consider how many opportunities a player gets, for free, each week at the Omnipotent gear. When a fully built piece of Omnipotent gear was dropping in a single raid from 1 boss, that was 1 opportunity every 7 days. If every instances has a chance to drop an OP piece of gear, then using Riddled with Crime as an example, players would have 22 opportunities every 7 days. So you're potentially looking at drop rates which are 22 times worse than the Darkseid chest/original Helm of Omnipotence. With drop rates that low, is it even worth doing?
    • Like x 2
  10. Saint Nutella Loyal Player

    Well said.
    • Like x 1
  11. Gamma Lantern Committed Player

    It's gonna have to be a no for me.

    More RNG is ALWAYS a bad thing, no matter how sugar-coated.
  12. The Anxient Loyal Player

    Then it's completely unneeded. We have plenty of op items in circulation as it is.
    • Like x 1
  13. KHALONofOGUN 10000 Post Club

    ....That you can trade/sell/buy on broker which can easily negate horrendous RNG.

    Since AF3 I've compmeted all OP items on my main minus the latest (for now). Meanwhile I haven't gotten the OP hands from Demon's Plan, OP head from Phantom Zone or the OP hands from Rip In Time. I want all those pieces on my main for the styles. But no matter HOW MANY TIMES i run those instances i can't get them. The stuff since AF3...i can work the broker, trade with friends and leaguemates. With some work I can get those. I can continue running the instances i mentuoned...and MAYBE I'll get lucky and get them...or i might get them in another 2-3 years. Yay???
  14. McShotzz Well-Known Player

    Id be fine with the way it is now if feats werent attached to them
  15. Proxystar #Perception

    That's another possibility but unfortunately the feats are selling replays and the feats are selling capsules and it seems the developers are focused on one thing 'short term profit'
  16. light FX Steadfast Player

    Its amazing to me that people still havent learned that the devs will take the idea and tweak it. And the original idea will be completely lost and what actually gets implemented will be some super grindy thing or some money making scheme. We have seen this happen time and time again now. Ive come up with some ideas but i thought about it from every possible angle and how the devs would turn it into something else. Thought to myself "yea i better not post that idea." When are we as players gonna learn.

    And even tho the OP collection drop rate with ep29 has been awful these collections can be sold, bought, traded. That is much better then random OP drops. So a player can at least build up their $ and buy the collections if they choose. With the old system of drops that wasnt possible. Its mind boggling that anyone would want to return to that terrible old system.

    This is why stuff is always changing. We get an improvement on certain things and people still complain and say change it back. Like a few on here have said in the last few months they wanted to go back to need/greed for gear drops. There isnt a face palm gif out there that truly expresses how awful some of this stuff is. And then ego gets involved because people think they have a great idea and dont wanna be told its not a good idea at all so the debate to the death starts :rolleyes:
    • Like x 1
  17. hoaxone Committed Player

    OP items went casual once they stopped dropping random.so if u wanted a change.......
  18. AlyceNefarios Well-Known Player

    Not every player in the game gets the current OP items. In fact it is only the elite end game players and completionists that do. Elite, by definition, is a minority group.; and so are completionists. The Random Epic Items would give every player, even F2P and Premium, a chance to get one. That's a good thing; it's fairer.
    Progression systems and current OP systems aren't effected.
    Elite players want to stay elite, same old story, and that's why they object to the idea. Completionists want to control everything in game so that they can get everything. They don't like random.
    Replays aren't gonna be a factor; just as no-one replays the vault 10000 times, hoping to get JJ.
    • Like x 1
  19. 9001BPM Steadfast Player

    I think you’ll find that a far larger percentage of people have the AF3+ op items than any that came before.
    • Like x 1
  20. Backblock Well-Known Player


    I've seen some bad completionists and "elite end game" players.
    Some of the players near 360 sp aren't as skilled as others think.
    • Like x 2