Stats Revamp 1.3!

Discussion in 'Stats Revamp Archive' started by Avair, Jan 27, 2017.

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  1. Bright Idea New Player


    Completely agree with this.
    The big thing that makes no sense to me is why you can't still assign a power regen to the use of a power without using an AM. Instead of making it tied to a combo, you make it tied to a hit counter assigned to the power, with an incremental power back, similar to the power back given with a weapon hit. Then it would allow you to combo powers while keeping them up and still allow the troll to give back power without being a slave to group power regen.

    As far as that video, without knowing how many skill points the player had those damage ticks still seemed low. If CR isn't going to matter anymore, then it makes sense, but otherwise we're just looking at a button mashing cycle that is going to force top players to grind their way through everything as if it is their first time with no real rewards.
  2. Ala Rebeldex Loyal Player

    The video can be misleading in so many ways, mostly for the wrong idea that CR differential gave to people, making them think that they could roll stomp content while overgeared.

    If you saw the video, you know that we went to the max difficulty that this Raids has to offer (which is All Bosses out at the same time) and i think that there is no video (i may be wrong tho) of players at Tier beating this Raid with all the Bosses out at the same time. The real difficulty of this Set up, is not the damage itself from the bosses, but the number of mechanics going on at the same time (Jails, Blue Ball encasements, Sentry Jumps, Warrior Multi-Ball throw, etc.), if you payed attention, you will know that we burned the Tyrant´s health to less than a half in less than a minute, so burn wasn´t the issue, mechanics were.

    One of the beauties of Dox is its mechanics design; Its a Raid that allow you to set up the difficulty you want to play it. If you want it easy, you go and kill each of the tunnel bosses and fight the Tyrant alone in the end. If you want to get the Epic Odyssey at Tier, you go with ONLY ONE side Boss up along the Tyrant. People at Tier shouldn´t have any difficulties if they go with any of this two routes.
    • Like x 2
  3. Celestial Powers Committed Player

    Does this mean you're considering reverting the healing changes back to their live variants and build upon those abilities or are we more or less stuck with how certain powers function now? And I mean the way the healing powers worked off one another like the Bio Charge PI and Golden Soul Aura as well as any abilities that were completely changed?
  4. BumblingB I got better.

    I think you are painting a picture you don't want to. Before cr differential, players were capable of what you showcased with far lower gear.

    If you are thinking that your video is misleading, it is not.
  5. Ala Rebeldex Loyal Player

    Show me the video and i will agree with you.
  6. Avair Administrator

    For Hybrid players we expect you to put points into either Might or Precision. Not both. If you want to hybrid with weapons being your damage then get Precision, if you want to Hybrid with Powers being your damage then get Might. Or at least that is the plan.
    • Like x 2
  7. HoiiowDreamz Dedicated Player

    Sidenote: Can you increase the free sp on test server during the next update so people can have enough to get deep inside of the trees.
    At 175 I think it currently is, 60 is gone due to crits which most ppl (besides me) seem to put as a priority compared to unlocking a new playstyle, which only leaves ~115 for that singular stat. Personally, I don't even get close to playing from the tray unless I have 150-175 inside of power currently. That could possibly be remedied by you guys updating the vendors and giving us t8 power base mods, but I don't know if 115->150-175 sp in power = t8 or olympian power base mods because I have no numbers but still. One of those would be appreciated.
    • Like x 1
  8. Sage-Rapha Steadfast Player

    Just to get this off my chest...

    I appreciate the work you all are doing and understand what you're saying but it's almost not worth spending skill points in precision. It's kind of unrewarding with how weapon damage is inferior to might damage alone.
    Is it possible to take another look at weapons?
    • Like x 1
  9. Carbon Based Unit Well-Known Player


    It would be nice if we could get some sort of weekly update. Perhaps a quick summary to Mepps on Monday about last week's work, which he would then convey to us. There is a ton of re-hashing the same issues over and over and even a list of what is being looked at would be nice and could help cut back on all that repetition.

    Returns being the number of stat points.



    To be honest, that makes it sound like Hybrid play is NOT the goal. You seem to be going for specialized play only because a hybrid player will need to round out their Precision and Might for the different things they do, but you are saying that is to the detriment of the player. Thus, only the weapon specialist and PftT specialist are getting full advantage of their SP.
    • Like x 1
  10. Mystere Well-Known Player


    I am slightly confused as I thought hybrid meant you were using both weapons and powers. Thus, wouldn't it make sense that you want to put SP into both Prec for weapons and might for powers? Or are you saying that by splitting between prec and might that loss of exponential gain from either prec or might outweighs the benefit of splitting between prec and might?

    Second, from playing, i consistently got better overall damage from prec/might/power sp allocation when playing hybrid (solar flare clipped with power). This seems to be inconsistent with your response. Can you help further clarify?

    Thanks for your responses.
    • Like x 1
  11. Revafall Well-Known Player

    Hey Avair,

    I was testing Weapon Focus playstyle yesterday and I'll say I'm really happy with the way you guys put up the stats information and it's really easy to understand. However, I don't know if the playstyles are fully viable yet and I'm sure that will get tweaked over time, but I did a solo to test out my full weapon based character with Martial Arts and Gadgets. Since you said that focusing on weapons should go along with boosting damage output with powers, I find it really hard to do that with Gadgets, since it only has 1 damage boost ability being Battle Display. I don't think I paid attention when Gadgets got revamped, because I thought 'Intimidation' was still around, but that's not the case. It made a lot of sense to me, to then throw in some DoT abilities and then chop away with weapon damage after they're applied, I'm not sure that's how the WF playstyle is supposed to be played, but it made a lot of sense to me with Gadgets.

    Anyways - So here's my main concern about the WF playstyle. At the moment it feels like the MA combos are not doing enough damage compared to a pftt loadout (correct me if I'm wrong) I pumped all my skill points into Crit and the rest into Precision, roughly 50 points in precision and it still felt like the dps was low. Also Weapon Mastery is doing less damage than a normal weapon combo, which confused me aswell, since they require a good amount of weapon points to unlock.

    I would gladly appreciate a reply, if you got time for that.

    Until then, be good and keep up the good work.
  12. Ala Rebeldex Loyal Player

    Can study the possibility of increase the percentage buff we get from Weapon Buffs and make the effect last the whole duration of the cooldown (12secs)? I think could be the perfect solution to bring Weapon Specialized playstyle and Weapon damage up to par with Might damage.
  13. Cursed Wrath Level 30

    So excited for this
  14. Shark Dental Devoted Player

    I'm sorry but that doesn't make much sense to me. Let me just see if I understand what you mean by a hybrid playstyle.

    If I put points into might alone (for electric for example), the only thing doing damage are my ticks and my weapons then are purely for power regen? That my work great for burst powersets, but not for a DoT layout.

    If I put points into precision alone then my main damage (75%?) is coming from my weapon attacks alone and... why in the world would I use my powers at all then? Pretty animations?

    In fact, speccing full precision seems to lend itself more to the weapons only playstyle you described as at one of the extremes. So I'm confused, are you trying to have us do this to make up for the exorbitant amounts of sp required for unlocking power (even for a hybrid playstyle!)? I'm not trying to be combatative, just asking real questions. Could you clarify exactly how you imagine a standard hybrid rotation for a power like electricity (both if you spec into precision or if specced into might?
    • Like x 2
  15. VioletSorceress Committed Player

    Devs are trying to differentiate at least 3 play styles:
    - Weapon clipping which Avair is calling Hybrid play.
    The amount of SP you invest in Prec and/or Might depends on the weapon combos' length.
    If you use short weapon combos like Solar Flare you can spec Full Might. If you use longer weapon combos but you still use tray abilities to clip you should probably spec full Prec or a mix of Prec and Might.

    - Playing from the Tray. This play style currently shapes only for power sets with Combos or Channeled/Cast bar abilities and requires Power and Might. Power sets that dont have combos or channeled abilities still need fine tuning to be able to do competitive PftT.

    - Pure weapon usage and/or WM. I personally dont even consider this to be a real thing not without further changes to WM combos or restoring WM's crit window mechanic.
    • Like x 1
  16. Carbon Based Unit Well-Known Player

    Hmmm... what if WM Crit Window mechanic was changed to a Precision Multiplier and/or Weapon Buff Booster? The mechanic exists and is documented, so change it to something that works within the new idea of Weapon Specialist. Then it makes Precision investment and weapon related powers even more effective and allows for tuning Weapon Specialist to similar DPS as PftT.
  17. Fies Committed Player

    How are you going to ensure that PftT-playstyles deal DPS (numbers) comparable to "Hybrid" specs when PftT has to invest into a non DMG-stat (Power)? - especially regarding the "exponential" growth you mentioned.
  18. BumblingB I got better.

    It's a slider.
    If your loadout of choice has you use more weapon combos, then you spec precision. If your loadout uses more powers accented with weapon attack, you spec might. This is dependent on what you can allocate for. If you maxed one you can start on the next one.

    So take pftt you spec power then might. In this regard skill points matter a lot.

    I do think they need to look at the extremes on live and balance around that average. Since for the longest time cr was king and players were complacent on earning feats. They did give a formula of equal cr to sp.
  19. Ala Rebeldex Loyal Player

    Can you take a look to my suggestions and see if they are viable Avair?:
  20. StealthBlue Loyal Player

    By "based on a % of your current total", do you mean just the stats earned from sp? I hope this is the case, because otherwise it sounds like you could use buffs before you respec to give your sp a boost.
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