Powers of the future guide: 11 new powers 22 trees

Discussion in 'Oracle’s Database (Guides)' started by sean04122009, Feb 24, 2013.

  1. sean04122009 Well-Known Player

    *A GUIDE TO FUTURE POWERS I WOULD LIKE TO SEE IN GAME BASED OFF CURRENT DC HEROES AND VILLAINS. HERE IS MY VERSION OF HOW THEY MAY WORK OR COULD WORK IN GAME (AFTER ALL POWERS) IN GAME ARE UPDATED. SO HEADS UP ITS A-LOT TO READ SO GRAB A SNACK, SMOKE OR DRINK AND JUST LET THE IMAGINATION FLOW (LOL) ENJOY. LETS KEEP THIS TOPIC GOING (thumb up the individual powers you like at the bottom right hand corner of each power) AND LEAVE A COMMENT OR ANY SUGGESTIONS U MAY HAVE*

    Future powers i'm working on at rough draft stage (subject to change)
    Tank(Radiation)
    1. Nuclear
    2. Hazard
    Healer(Solar)
    1. Sunlight
    2. Plasma
    *NOTES*NOTES*NOTES*NOTES*NOTES*NOTES*NOTES*NOTES*


    *Powers*Powers*Powers*Powers*Powers*Powers*Powers*Powers*
    ((((Highlighted powers mean i have the current power posted))))
    Controllers- wind, dark, sound, crystal, weather
    Tanks-magnetic, cosmic, Invulnerable, gravity
    Healer-water, divine, chi,
    • Like x 20
  2. sean04122009 Well-Known Player

    1) Wind--> Controller (Aero-kinetic & Solidify)
    • inspiration -the top, red tornado, cyclone, oxygen, snow queen, wind dragon
    • color- clear, white and green
    A)Aero-kinetic: The user psychically directs air molecules. Can compose bursts of winds, spawn tornadoes, gust, gales, and even shield your group. A air controller focus on making their enemies spin and dazed.
    1) Whirlwind- The ability to pull in high pressure wind through your palm pulling all enemy in range. dazes enemies (p-o-t)
    2) Gust-air funnels out the ground pushing 3 enemies in the air causing them to levitate. (defense debuff) daze enemies)
    3) Gale- Blow enemies across the field pushing and spinning enemies back(Healing Debuff // Spin enemy) dazed enemies take additional damage)
    4) Maelstrom-you spin at a high speed , damaging and knocking back all nearby enemies (dazed and spun enemies take additional damage)(attack debuff)
    5) Wind port--teleport towards your enemy sweeping the field with a giant wave of wind preventing incoming dmg. Enemies seek other targets.
    6) Wind Release- Blow twisters around your hand ATTACK BUFF(spin enemies)
    7) Twister--summon a small twister on the field pushing enemies back, can have up to 2 on the field dazed and spun enemies take additional damage)
    8/ Healing winds 50%SUPERCHARGE- Shields 7 group member with sparkling green winds that decrease incoming dmg and restoring powers.
    9) Aero sheild- able to circulate high force winds around you(dps) and 1 alias (troll role) cutting all damage by 15%. Reflected attacks converts to power (reflected attacks may stun enemies)
    10) Tornado-summon a tornado on the field that pulls and damage all nearby enemies (dazed and spun enemies take additional damage)
    11) Ground blast-blast the ground below causing a point blank explosion of wind energy damaging and knocking back all nearby enemies ((dazed and spun enemies take additional damage)
    12) Tornado creation-100%SUPERCHARGE-Summon 4 whirlwinds on the field. They form a square similar to circle of protection but they will stand still pulling in enemies. Each tornado can inflict a different damage output depending on which whirlwind hits you: fire, ice, earth and electricity. (Inflicts enemies with frostbite, burn, electrify and daze.)

    B)Solidify : The skill to generate and manipulate solidified air molecules to become blades. A technique of Air Manipulation and Pressure Manipulation. The user can give oxygen to your group and even siphon the air out of other’s lungs.

    1) Razor wind-shoot out 2 blades of wind in a form of a x, (p-o-t) (crushed enemies take additional damage))
    2) Siphon-{encasement} siphon the air around your enemy creating a air bubble damaging and forcing them to collapse (inflict crush) (able to have 2 enemies collapsed by this move) DEFENSE DEBUFF
    3)OXYGEN--Restores Power to the three most fatigued group members. Applies +88 Might and +60 Precision for 6 seconds
    4) Tempest-(firework effect)explode a waves of air molecules towards your enemy. Encased enemies explode (crushed and burned enemies take additional damage)(HEAL DEBUFF)
    5)Aerial Drill - fling forward a deadly coned sphere (aka a drill) of air across the field stunning enemies (Attack Debuff) (electrified and crushed enemies take additional damage)
    6) Spiral blast -2 wind spheres move towards your enemy exploding releasing high pressure wind . (burned, electrified and crushed enemies take additional damage))
    7) Cyclone-(activate advance mechanic)Exclude Weapon mastery )Create a localized cyclone that levitate you. Any SOLIDIFIED ability can amplify the cyclone up to 4 times. NEW MOVEMENT GRANTED CYCLING
    • The cyclone will release a cyclone doubling damage towards the enemy only if the 4th ability that cast is JET STREAM.
    8/ Dark vortex -25%SUPERCHARGE: bombard your enemy with a wide deadly black pulse of wind energy, stunning, spinning and causing massive dmg
    9) Jet stream- the user shoot out a jet of wind towards an opponent damaging them and causing additional damage to enemies at 35% health or below(burned, electrified and crushed enemies take additional damage))
    10) Divine wind- 25%SUPERCHARGE-a ray of light appear and green lights swirl around healing you
    11) Sky blades- wind blades fall out the sky damaging and stunning enemies (Inflict crush and electrify enemies)
    12) Suffocate-siphon the air out of your enemies lungs (line of sight attack) wind , streams energy from your enemies causing there lungs to be crushed and inflamed causing enemies to collapse on the ground
    (Inflict burn and crush)
    • Like x 13
  3. sean04122009 Well-Known Player

    2) sound(Sonic & Sonokinetic)=Controller
    A sound controller is unique because this troll can convert objects into power like,sorcery crystal,fire meteor,ice iceball, and other objects in game.
    •inspiration
    • villain-pied piper ,Music Meister, scream queen, siren, circe, sonar
    • hero- black canary, Zauriel, Silver Banshee
    •effects= different musical effects,high pitch screams,waves
    •color=should be a clearish, white and red
    •sound customization- your granted the ability to change how the different screams sound
    A)Sonic:Use internal sound waves that confuse, paralyze, and put enemies to sleep .
    1) Sonic scream- The ability to generate clear visible vocal sounds at supremely high degrees, decibels and highly destructive amplitudes that push enemies back(p-o-t)(knock-back)
    2) fearful scream- The user is able to focus their scream to echo within (3) enemies head implanting shocking fear. Victim fall asleep.(INFLICTS TERROR)
    3) Vertigo daze-disorientate enemies sense of balance (similiar to mental Horrific Visage visually-they shimmer like the hallucination effects) in pvp enemies hit with this move loadout becomes empty for a short time frame. They become confuse unable to move (healing debuff)(terrized, rooted, levitated enemies take on additional damage)
    4) Beam sweep- shoot a high pitch beam that sweeps across the room causing additional damage to enemies at 35% health or below.(reduce damage output) (terrorized enemies take on additional damage) Controller:All objects will convert to power and flow to teammates.
    5) vertigo blast-{{reflect shield move}}send out 3 circular blast of waves in front of you that come from your head these waves stop all attacks they will literally bounce back at attackers.
    6) banshee cry-instill massive terror in nearby enemies causing them to flea and spread their terror to others . Up to (6) enemies can be hit with this deadly cry(Inflict terror)
    7)Vocal Persuasion-Influence enemies with a flute making targeted enemies become your pawn (dom is key here. With high dom, a troll can have up to 3 enemies as their pet until they die on the field and dps can have up to 2)(terrorized enemies have a better chance in becoming your pawn)
    8/ Hypnotic melody-{Small Aoe} summon swirling notes on the field that inflicts paralyzes causing all enemies to dance within the circle (Can summon Two on the field) (crushed, rooted, and asleep enemies take on additional damage)(reduce defense)
    9) Sonic boom-Jump in the air spiting out 3 wave of of sonic booms. Pre-inflicted enemies explode dealing additional damage to nearby enemies (crushed, dazed, terrorized, rooted and spun enemies take on additional damage)Controller:All objects will convert to power and flow to teammates.
    10) Angelic scream -25%SUPERCHARGE-User can emit a angelic scream upwards, that will warp downwards FORMING a personal shield that will destroy all objects up close, by liquefying them plus damaging all nearby enemies within range. Controller:All objects will convert to power and flow to teammates.
    11) Sonic form-100%SUPERCHARGE-transform you into pure sound waves. In this form you granted unlimited power.
    12) Siren call-forces all enemies to instantly fall asleep, longer they sleep the faster their health falls (terrorized enemies take on additional damage)

    b)Sonokinetic-The user is able to infuse sound with physical attacks, using sound waves to influence and disorient opponents. Also the Users can strengthen attacks,decrease power consumption and create living constructs
    1)Sono Screw- forms sound waves around your hand, piercing opponents forward.(p-o-t) (knock-back)(friction from attack inflict burning)
    2) Amplify- Use sound waves to boost attack strength via vibrations apply crushing (pi) to you and three group-mates.(inflict crush) (applies might +125, pre+125 to yourself )(troll- applies +75 dom and +80 power)



    • Troll-all powers cast while amplify is active will decrease the power consumption to cast powers by 75-100. you and three group members feel effect
    3) Boom box-{{Encasement}}Have sound waves pick enemies up and surround them with multiply wave pulses to form a sound encasement(LIKE IN INNER WHEN HUNTRESS,ROBIN AND ETC TURN INTO OMACS, THEY SUSPENDED IN SOUND WAVES) (inflict crush)(defense debuff
    4) Wave entanglement- Blow Freezing sound waves in a cone direction trapping enemies into thin waves shaped like a spider webs that root enemies movements(inflict frostbite and root enemies)(healing debuff)
    5) Shriek bolts-bend sound waves into 4 balls that bounce, do major damage and drains portion of enemies power bar on contact (crushed, spun, asleep, rooted and levitated enemies take additional damage)
    6) sound barrier-60% shield -This ability activates once your hit. Charge this shield to produce a sound barrier shield on yourself (and Troll three others). When sound barriers are near each other they produce a waves stunning enemies.
    7) Sit down- stomp forward sending out a wave that knocking enemies down on top of floating waves. Characters hover on the wave like their constantly falling.(inflict crush)(reduce damage output)
    8)Sound Implosion-Combine sound wave on the ground(in the mist of enemies) to causes an explosion of energy anywhere on the field, sending nearby enemies flying upward(levitate enemies)
    9)) Demolition Effect-{360 type attack}shoot multiple wave vibrations in the ground shaking the earth around you stunning all nearby enemies(crushed, dazed, terrorized, rooted and spun enemies take on additional damage)Controller:All objects will convert to power and flow to teammates.
    10) Musical Empathy-50%SUPERCHARGE-Summon a instant blast from a orchestra to cause massive damage and stuns that will cause dancing .(crushed enemies take on additional damage)
    11) Crybabies-25%SUPERCHARGE-create 2 crybabies. left side is good crybaby that grant power/put enemies to sleep . Right is evil crybaby that does loud stunning damage and increase attacks.
    12)speakers - cast up to 2 speakers on the ground that shoot piercing waves in the air , these platforms cause major damage spinning around the board damaging enemies (similar to steel thunder hammer thunder move but with waves coming from the speakers like mister mxyzptlk) .. controller:can convert all nearby objects into power that flow to teammates(crushed, rooted, levitated, asleep and spun enemies take on additional damage)
    • Like x 9
  4. sean04122009 Well-Known Player

    3)Dark(Animated/Shadow)=Controller
    • inspiration-shade, raven, obsiden, ebon and blue devil
    • color-black with dark purple outlining the effects
    • shadow tree- introduce new shade pi
    Animated-Infuse your dark energy to create animated constructs. The user will be able to transform, have a pet and create shadow clones that copy some animated abilities.
    1)Black light -shoot out a beam of dark energy spreading terror to 2 enemies. (pot)(inflict terror)
    2)Animated Empowerment-restore power to 3 most fatigued group members grants +84 might and +90pre
    3)Umbra Shield-(20 sec cool down) Surround you and 3 group members with a dark essence that convert some damage back as power/ decrease incoming damage.)(terror inflicted enemies take additional damage){PET}-provide a shield
    4)Death drop-.A portal appears above your target, a shadows clone dive fist first hitting the ground exploding damaging all nearby enemies.
    (terrorized enemies take additional damage)
    5) Pet Tamer – Drop a skull chain in the ground that emerges underneath their target attaching to four targets neck causing them to kneel.(Heal debuff)(terrorized enemies take additional damage){PET}- skull chain appear around pet-->healing them
    6) Living whip -(stun)- strike the field with a whip leaving a blazing trail of terrorized energy on the field immobilizing enemies (inflicts terror )(Attack debuff)
    7) Dark Duplicates- {Pet}50%Supercharge-Summon three animated clones to fight at your side.
    8 )-Ritual circle-{defense debuff)Put hands on the ground marking the mid -size area.(bigger than soul well). it damages enemies with its essence slowing their movement. 2 can be placed on the field.{PET}-Your pets gain a 10% attack buff (grant entity small power/buff )(terrorized enemies take additional damage)
    9} Dark Knight -- {TROLL gain Cerberus} Summon a Three-Headed canine to burn and terrorize enemies. This canine gives back power to its master and increases critical power chances. {DPS-MINOTAUR}-summon this beast to massacre the battlefield. Increase critical strike chances. (terrorized enemies take additional damage)
    10) Entity- Transform into a being with 3 new abilities/ movement./ with a specific new advance mechanic. You glide a cross the screen levitating dealing damage with new godly powers. -{TROLL}-vit increase {DPS} -might increase (This form grant new movement shadow slide and a COMPLETELY BLACK transformation with ominous wings,claws,horns with a spiked tail)
    11) Ominous defense-50%Supercharge-Shield you and 7 group mates from harm while replenishing power to the group.
    12)Bump in the Night-casts a sea of darkness on the ground. This Deadly box is similar to circle of protection but it will be a giant square on the ground((rooted, slowed, crushed and terrorized enemies take additional damage.)

    Shadow-Ability to create, control or manipulate shadows often by mentally accessing a dimension of dark energy.

    1) Intertwine- Have 2 shadows extend from the ground dangling enemies upside down (bind 2 enemies)(p-o-t)(inflicts shade)
    2)Cloak- (one time cast) Produce a midsize AOE of shadows underneath your character. This cloak grants 10% addition might, health and dom, This cloak stays active allowing certain abilities to extend their powers by holding the melee button afterwards casting a SHADOW EFFECT.
    3)Pandora box-{encasement}Throw 2 square dice/boxes out your hand encasing enemies in your path(dot/ inflict crush)(defense debuff)
    4)Strangle-. shadows attached themselves to a target warping strains of shadows around enemies waist up .Shadow effect- (dot/bind/) shadows attached themselves to the ground binding enemies (shaded enemies take on additional damage)
    5)Dark push-a instant spiral of dark energy comes out your eyes forcing enemies and objects away from you(Attack Debuff)(knock-back)Shadow effect-instead of ending the push with a knock-back, the dark energy wraps around the targets head explode leaving a dot (inflicts shade)
    6)U.f.o- 3 black balls appear raining down dark energy on enemies Shadow effect-balls starts showering enemies with dark energy (crushed and shaded enemies take on additional damage)
    7)Valley sweep-50%SUPERCHARGE-A big portal appears over the field releasing out waves of poisonous dark energy onto the ground dealing major damage. Shadow effect-shadow crows appear out your cloak dealing crit damage to enemies within the mist.
    8 )Shadow pressure-A wave of tentacles go through the ground damaging all enemies. Shadow effect- shadows explode upward damaging all nearby enemies ((crushed and shaded enemies take additional damage)
    9)Absolute Darkness-25%SUPERCHARGE-(pull in large amount of dark energy, engulf you in a dark aura)-releases it in a giant beam causing major damage shaded enemies take on additional damage
    10)Chaotic energy- Release dark electric energy from your fingertips stunning enemies. Shadow effect- (dot)bolts come out heavily damaging enemies(shaded enemies take additional damage) (Heal Debuff)
    11)Tentacle Extension- multiple shadows appear attacking enemies.Shadow effect- (dot)additional tentacles emerge binding enemies.(shaded enemies take additional damage)
    12) Shadow armor- (excluded when dark knight and entity is active) Increasing your might, critical attack chance for yourself and up to 3 group members Shadow effect- gain shadows around your hands gaining an 2nd additional might buff ( (inflict shade)
    • Like x 18
  5. sean04122009 Well-Known Player

    4)Crystal(controller)-The ability to create and control crystalline solid,Users can create, control and otherwise manipulate crystal and crystalline materials. These materials can also create diamonds.This controller has high defense and great defensive powers and also focus on binding enemies to the ground

    • inspiration-teen titan kole weathers, mirror master, bizarro-girl
    • introduced new power interaction petrify(turn enemies to stone or crystal)..........
    • other powers can petrify(not in game yet) like earth-turn to stone, mental - medusa gaze, sorcery-stone spell, magnetism-melt metal around someone
    a)Diamond-Becomes entirely made out of diamond by using your crystal effect. The user's form grants (dps+75 might,pre and health)or(trolls+75 vit, dom and health) for 20 sec. Use this tree if u want to be a defensive type of controller that deflect attacks, create barriers and freeze enemies in their track.

    • Gaining five consecutive Crystal Effects activates Crystal form
    1)Diffraction-three crystal shards hover (chest level) and form a triangle in front of you and shooting out a beam of sharp crystals ( power over time)(may petrify on contact)
    2)root-crystals appear around enemies rooting them waste down to the ground ( Grants Crystal Effect.)
    3)Crystal wall-creates 1 transparent, glass-like wall that can deflect attacks and shield you, can place up to 3 walls (when u cast move hold down the button to place wall where u want to)
    4)Crystal wave-send out a straight forward wave of crystal that appears from the ground following its target, once its underneath its target, crystals emerge from the ground (like nature Carnivorous Plants but a fat crystal will appear then extends spikes/ crystals)hitting all nearby enemies (levitate and crystallize enemies in the air)Grants Crystal Effect(attack debuff)
    5)Crystal balls- throw out white crystal grenades that encases up to 2 enemies causing damage over time(defense debuff)(inflict crush)
    6)crystal field-50%supercharge-summon 5 crystals that comes out the ground to create a field that's impenetrable from enemies and bosses,this field last 30 sec and anyone who walks in it will instantly gain power,health,increased might and you will be shielded(its a small circular dome on the field)
    7)Mirror conversion-crystals shatter over alias heads granting a 10% decrease in casting your powers (Grants Crystal Effect)
    8/crystal illusion-100%supercharge-Summons 1 huge diamond that releases TWO clones that will mimic your movement . These clones last until they die. (Inspired by mirror master)
    9)Shatter minions-summon 2 crystal minions that dig they way out the ground. They run to targeted enemies and explode giving a shatter effect(may crystallize on contact)(healing debuff)
    10)Mirror defender-Summon 1 huge crystal golem that take in 20% of your damage.(controllers can summon 2, one to take in your damage and the other to take in some else like the tank) Grants Crystal Effect
    11)Veil-produce a veil (a diamond on the ground) that provide stealth for allies, enemies will not detect or attack while your in the veil.. Also the veil siphon all enemy's in range power and health.
    12)Crystalization-root enemies to the ground ,crystals quickly appear from the ground attaching themselves to multiply enemies,feet first and it covers the entire person (bind, petrified, spun, and asleep enemies take extra damage)

    b)Gems-The gem user is capable of entrapping their enemies powers and converting it to colored gems. These gems allow you to use any elements in its ultimate form granting you great offensive capabilities to fit any situation. Every time u use your powers a gem will appear.
    1)Blood gem-The user send out multiply shards of blood diamonds that explode on contact( power over time also inflict terror)
    2)mystic topaz- A magical infuse diamond that causes a barrier to appear over the field slowing down all enemies in range,may cause enemies to completely stand still.Can only have one barriers up at a time (Bad karma inflicted enemies will completely be unable to move)
    3)satan claw obsidan- A earth infuse diamond that call's fourth an earth demonic hand to grab and crush its enemies. (press square 4x times depending on enemies) (1st-1 small hands /2nd- 2 small hands/3rd- 3 small hand /4th-1 giant hand may hold boss still )(crushed, rooted, asleep and spun enemies take in additional damage
    4)diamond dust-50%supercharge-a ice infuse diamond that create 4 ice sword around your body that spin protecting you from harm, doing damage and rooting your enemies(inflict frostbite)
    5)Ruby heart-A fire infused diamond that cast lava to flow in a tidal wave dealing major damage stunning enemies. , ( inflict burning) slowed,rooted, levitated, spun and asleep enemies take additional damage)
    6)Sapphire wind-A air infused diamond that blows enemies back (prevent healing)(slowed,rooted, levitated, spun and asleep enemies take on additional damage)
    7)Aquamarine-A water Infuse diamond that causes 2 watery sink hole to appear that pulls and spins enemies (Inflict aqua damage)(Reduces the target's damage output )
    8/Cosmic diamond-50%supercharge- summon 3 spinning cosmic orbs around u that deal massive damage, drains and replenish power ( inflict daze)
    9)Smart diamond-A tech infused diamond that shoot out heat seeking missiles (burned, crushed, rooted, spun levitated, slowed and asleep enemies take on additional damage)
    10)tourmaline- A electrical infused diamond that zaps the ground with white lightning stunning enemies(Reduces the target's defense)( Electrifies enemies, )crushed, rooted, spun levitated, slowed and asleep enemies take on additional damage
    11)Thornate- A poison infused crystal that summon multiply pink pedals that can do massive damage slows and root enemies (inflict poison )
    12)power return- Restores Power to the three most fatigued group members.
    Applies +50 Might and +50 Precision for 10 seconds.
    • Like x 6
  6. sean04122009 Well-Known Player

    5)Weather- the ability to manipulate, control, infuse and affect the weather in highly concentrated (inside room) or vastly extended areas
    •color of powers should be a orange and blue
    •inspiration for powers came from weather wizard, major disaster, cloudburst, zesus
    •inspiration for combat = black canary
    (Weather control)-The user has control over all the elements in order to generate various natural phenomena. A weather user is unique because they have abilities that has secondary effects.
    1)Lightning strike-Strike down your enemy with a bolt of lighting from the sky(pot)(inflict electric)
    2)Heatwave- A (aoe) circle appears on the ground underneath enemies as you create a massive heat wave that falls from the sky (within the circle) burning and slowing enemies within the circle (inflict burn damage)
    3)air pollution-spores fall from the sky poisoning and slowing enemies movement (healing debuff)(roots enemies)(poison enemies ))


    • secondary effect-Electrified enemies will completely stop their movements due to electric spores covering their entire body
    4)Electric net-Call fourth a cloud to strike down two enemies with a lightning bolt that will force one enemy on the ground. The lightning will produce a (yellow)electric net around them rooting them to the ground. (Defense debuff)(knock-down and bind)(electrified enemies take additional damage plus secondary effect)

    • secondary effect- All nearby electrified enemies risk being caught in a net if their within a certain range.
    5)cloud infusion-Combine 2 clouds on the field to produce 1 big cloud .It also frees you from control effects and prevents damage for a short time.(immunity)
    6)Controlled burning-produce a line of fire on the ground that shoot up a constant wall of flames (enemies may walk around or through the fire ) (attack debuff ) (burned enemies take additional damage)


    • secondary effect- all burned enemies projectile are reflected back from these walls of flames if you stand behind the wall
    7)Steering winds-(a charge move but instead of a charge/ long animation to hit someone, you charge to control the direction of the wind)create a deadly black wind that horizontally funnels away from you to you enemies ,the longer they stay in your wind the more they lose health and power.(spins enemies)
    8/Hail stones-50%Supercharge- A massive light blue cloud appear. Rain and big chunks of hail fall from the cloud stopping all enemies in their track and causing a massive encasement to every one they hit(frostbitten enemies take additional damage))(roots enemies)
    9)Breath of life-50%Supercharge-a cloud of rain,lightning will appear. Use the rain to restore all health, the oxygen around you to restore power ,and lightning to bring any falling allies back to life.
    10)Fire Storm's-Summon 2 (small) fire based clouds to help you burn the field
    red cloud-shoot out 3 chains of fire balls
    •orange cloud-shoot 2 small heat waves
    •Black cloud(infuse red&orange)-In addition of what the individual clouds can do;; The Black cloud can create a fire tornado that leave a trail of fire.(burned enemies take additional damage)
    11)Tropical storm's-Summon 1 water base cloud and 1 electric base cloud to help slow down enemies movement
    blue cloud-constant pushes enemies with it massive wave of water
    •yellow cloud-Strike down enemies with lighting
    •white cloud(combine yellow&blue)-In addition of what the seperate clouds can do. The combined cloud can produce multiply electric water balls (inflicting aqua and electric damage)(major d-o-t)
    12)Dust storm's-Summon 2(small) wind base cloud to help move the field
    light brown cloud-dazes enemies with sand storm which levitate enemies
    •dark gray cloud-pushes enemies back with series of wind blast (knock-back)
    •dark brown cloud(infuse brown&gray)-In addition of what the separate clouds can do. The combined cloud can also give power back only to you.

    (Atmokinetic Combat) The user can infuse/combine all weather phenomenon with their physical combat. Making them a deadly melee fighter.
    1)Vapor touch-a quick poison jab that blind your enemy (p-o-t)(inflict poison)
    2)Hydro jet-the user hands is filled with water, put hands out in front of you and shoot 5 jets of water from your hands(inflict aqua damage)
    3)icy wind strike-swing you weapon upward ,like a uppercut , sending out a twister of ice (healing debuff)(inflict frostbite)
    4)Lightning bomb-what ever weapon you use to hold square which jump towards that person ,, this power will do that same move but it will produce a small blue Electrostatic Bomb around your weapon slowing all enemies in range(electrify enemies)
    5)Fissure prison-{{encasement}} place hands on the ground to manipulate the earth to produce 2 jail cells around your enemies(defense debuff)(inflict crush)
    6)climate change-lightning strikes you and you Restores Power to the three most fatigued group members.
    Applies +54 Might and +88 Precision for 8 seconds.
    7)Sonic kicking-use these series of kicks to send out waves of wind breaking all encasements causing them to explode dealing major damage(crushed, rooted and levitated enemies take on addtional damage)
    8/Thermal Haymaker-50%supercharge- use your fist to thrust toward your enemy sending out 4 waves of straight forward energy.(Press melee button 4x /(1)red-heatwave(2)blue-coldwave(3)yellow-electric wave(4)green-windblades)your fist drain all power in your line of sight and replenish it to your group mates
    9)Water shock-25%supercharge-stomp ground at target and water will pump from the ground all around that target, place hands on ground and electrify all enemies in the water (electricfied and aquafied enemies take additional damage)
    10)Mass drowning- multiply bubbles come out of you weapon to encase multiply enemies, they float off the ground in place drowning(massive encasement move)(aquafied enemies and crushed enemies take on additional damage)
    11)Temperature Flux-(jack hammer in the air/ press melee button up to 4x)a series of quick punches in front of you that send off fireballs and iceballs (attack debuff), (burned and frostbitten enemies take additional damage )
    12)Tornado drop-jump up in the air towards your enemy to do a series of kicks(similiar to black canary) that will produce a tornado to hit multiply enemies(spins enemies)(crushed, rooted and levitated enemies take on additional damage)
    • Like x 9
  7. sean04122009 Well-Known Player

    6)Magnetism (Manipulation/Cybernetics)= Tank
    • magnetism inspired by-cosmic boy,aura, magno,doctor polaris, doctor diehard
    • cybernetic inspired by-cyborg, lex,cybergirl, cyborg superman,cybernary
    Manipulation-The tree focuses on controlling magnetism in all its forms, both natural, artificial and by generating magnetic fields. The manipulation tree will offer three force-field abilities.
    • Force-field- when a force field ability is on your loadout , three color orbs will appear surround you (geo or energy orbs). When you cast the ability these orbs disappear releasing its power
    • a).Only Planetary field can stack with another field.
    1)Iron blood-Iron flow out your body creating 3 small spheres. Shoot these spheres at your enemy causing them to cycle around their body damaging them.(knock-back)
    2)Metal spikes –horizontally from where you are standing metallic shards will rain down on enemies(inflict polarize)
    3)Metallic grab-(pull)Two hands of metal comes out the ground binding /// pulling enemies to you(crushed enemies take additional damage)
    4)Magnetic wave-a wave of magnetism hits up to 4 enemies causing them to levitate (polarized enemies take on additional damage)
    5)Gravity disrupter-50%SUPERCHARGE- a clear field appear around you deflected back all attacks.
    6)Geo field- metal shards surround you damaging all nearby enemies.
    • {{Force-field}}- TANK -All damage giving is received back as health .Receiving more health is determine by a percentage of your dominance.
    • Dps-might increase
    7)Energy field-Siphon the energy around you causing a constant stream of energy pulling enemies towards you.
    • {{Force-field}}-Tank- All damage received is absorb as health. The amount converted to health is based of a percentage of your dominance.
    • Dps-precision increase
    8/Magnetic pulse-Exposes (opponent to high dosages of magnetic pulses, which cause their blood flow to speed up and explode. (polarized enemies take additional damage)
    9) Magnosphere-50%supercharge- giant metal spheres rain down imprisoning everyone in the own sphere, the longer stay they trap, the faster there health falls (crushed enemies take additional damage) (basically a mass mutli encasement move ).
    10) Planetary field- a giant orb appear around you providing a shield that takes in 15% less damage.
    • {{Force-field}}-Tank-Increase defense and provide 3 group with increased defense. Your dom and power chance increase
    • Dps-critical attack chance increase
    11) Psycho-Iron=all enemies in range kneel by manipulating the iron in their blood stream their unable to move. This move causes serve damage(visually you can see little gray iron seeping from your enemies)(Polarized and crushed enemies take additional damage)
    12)Metal destruction- Cause massive damage by levitating everything in front of you (Polarized enemies take additional damage).

    b)Cybernetics- The user can infuse their magnetic powers within their body or have metallic organs. The user may display various physical characteristics such as robot parts, weapon, mechanical compartments,and fully levels of transformation.They manipulate the metal on them to adjust to combat.
    1)bionic arm-(grab move){Left Hand style replaced}} The bionic arm can be used to grab and launch objects like cars at enemies(inflict crush)
    2)Hidden missile-{{shoulder style replaced}} A hidden department comes out your shoulder shooting all targeted enemies.
    3)Creation thrower- Create a turret on the field that shoot out predetermine flames . When selecting this ability your asked which 3 power interactions you want your turret to use. . inflict predetermine (PI)
    • Flame thrower
    • Energy thrower
    • Electric thrower
    4)Energy diffraction-Shoot out a beam that’s able to hit multiply enemies damaging them and causing additional damage to enemies at 35% health or below. (crushed enemies take additional damage)
    5)Repair-35%SUPERCHARGE-little robots surround you working on your body restoring all power and health
    6)chain projection- chains start flowing out your body every where. Once a chain hooks a enemy , the chain will retract{{dragging}} enemies back to you
    7)Cybernetic armor-your eyes glow bright as your infuse your self with a cybernetic armor that grant you 10 seconds of immunity plus increase all active field stats.(similar to kilowog and arkillo).
    8)Cyborg-Transform to half man and machine. You gain new loadout + applies 110 might & precision in this form.( Ultimate form for dps and Movement changed to acrobatics)(Weapon attack become brawling)
    • Load out- Energy shot, missile barrage, energy fissure, free slot, free slot and deform(come out form)
    9)High Jack--Attach a metallic cord to 2 enemies. These cord drains enemies life, convert that health to you and make them target you.
    10)Ballistic- transform into a man within a suit similar to Lex Luthor armor.You gain new loadout + applies 350 dom & health in this form. (Ultimate form for a tank Movement is changed to flight)(Weapon attack become hand balaster)
    • loadout-energy matrix, emp, recharge, free slot, free slot and deform
    11)A.C.D-100%SUPERCHARGE-Arm. Cannon. Destruction combine both on your arms together to a giant cannon that shoot 1 giant blast of energy

    12)Back cannon-{{back style replaced}}summon two cannons on your back. Use these cannons to hit all enemies in range. Back cannons replace back style and they automatically hit all enemies targeted. So every enemy you hit the back cannons will hit.
    • Tanks- Cast again for reflective shield to release you from control effects
    • Cast ability again to gain a reflective shield. (5sec)
    • Like x 9
  8. sean04122009 Well-Known Player

    7)Cosmic(Energy/Celestial)=Tank
    a)Energy-The user has ability to release a variety of ranged energy-attacks of various shapes and/or intensities, they can release huge rays of pure energy can knock over or even obliterate dozens of targets

    1)Asteroid belt-cast this ability to grab and pull your enemies , tank pulls and drain for health, dps pulls and deal additional damage
    • Melee- . pressing the melee button after casting this ability grants additional beltsl (4X)
    2)milky vortex-submerge your enemies in a cosmic vortex trapping them. Within this encasement you can see the galaxy swirling and damaging the enemy
    3)Power tap- flash bright attracting all enemies on the field. Tanks-Use this ability to drain a small amount of health from all nearby enemies. The more enemies effected, depending on role the more you deal damage or receive heals.
    • Melee- pressing the melee button after casting this ability create 2 additional seconds for the power tap to remain active (4x)
    4)Energy conversation- transmute all forms of matter into pure energy, creating a defensive armor around yourself and three other group mates. tank-applies 150 health and dom/ dps-applies 150 pre and might
    5)Cosmic punch-cast ability and your character meter charges while in a new stance, when you release this button your character sprint forward towards your target delivering a devastating force of energy.
    • melee-
    6)Flurry-shoot multiple discolored small star shaped energies at enemies. (burned, terrified, electricfied, aquafied, frostbitten, poisoned, crushed and dazed enemies take on additional damage)
    7)Paradox-A wide tidal wave of space sweep the field damaging all enemies.(dazed, aquafied enemies take on additional damage )
    8)Energy absorption-Activating this power places a 3 layered field around you pulling in 20% of every ones damage. While active each shield pulls in damage. Once these shields are gone you start pulling in damage unless you cast the ability again to cancel absorption. (high-cool down)
    9)omega beam-shoot out a beam that follows your target and teleport target besides you.(Burned enemies take on additional damage)
    10)Sword Beam Emission- Create five swords of energy the circulate around your body damaging all enemies in your way.
    11)Cosmic Transferal-35%supercharge{{tank ability}}Suspend in the air transferring beams of energy to teammates. This ability to apply a shield to everyone in group. This shield fits to everyone individual needs applying (you/tank-deflect 8 attacks, shield immunity for dps/ resto increase for healers and increased vit for controllers) FOR 40 SECONDS
    12)Cosmic entity-100%supercharge-turn into pure cosmic energy (this form grant immunity with unlimited supply of power) health and might increase by 325

    b)Celestial-The user can summon the forces of cosmic weather. Use these powers , meteor showers, Cosmic storms, Stellar Winds, Solar Flares, energy blast, and stars. As a tank you will have to ways to burn your enemies quick with shooting stars or with meteor showers.
    1)Star bolt-shoot two green cosmic bolts that deals damage. (Inflict daze)
    2)Nebula gases-(small aoe)Shroud the field with clouds of poisonous gases. All enemies who walk through the gas are severely SLOWED / stunned.(inflicts poison).
    • Can summon 2 on the field
    3)Solar flares-throw little flares around you from left to right causing a wave of flares to explode like fireworks dealing major damage (inflict burning)
    4)Collision-instantly create a sun to the left of your target and the moon to their right . pull them together dazing your opponent. (knock-back / dazed inflicted enemies take additional damage)
    5)Shooting/Burning stars-(small aoe)The sky rips open then Multiply stars and solar flares fall from the sky to deal damage to your opponent {{Tanks}}-Gain constant small heals from all burned enemies .(dazed and burned enemies will take additional damage)
    • Can summon 2 on the field
    6)Cosmic storm- 50%SUPERCHARGE-The ultimate storm of all storms you create lightning, ice, fireballs, rain and wind all combined into 1 giant storm that will destroy everyone in its way.
    7)Solar shot- Form your hand into a gun and shoot out four beams of compressed solar energy out your finger tip. (burned enemies take additional damage)
    8) Eclipse–a eclipse shield surrounds you deflecting all attacks back at attackers. Enemies hit are instantly blind by the eclipse.
    9)Lunar shield-35%SUPERCHARGE- create a shield from moonlight that will grant immunity and restore portions of your health with every incoming attack .(doesn't work with Cosmic Transferal)
    10)Stellar wind blast An intense ice storm shoot upwards out the ground freezing all enemies in range (frostbitten enemies take on additional damage)


    • Can summon 2 on the field
    11) Planetary force-Have 5 smaller planets with different elemental damage fall all over the board damaging the entire field. Tank charged cause planets to grant heals to yourself while increasing everyone health 150.
    12)Twilight- combine light and dark energy into a intense beam that will scorch the earth when released (inflict dark and light damage)
    • Like x 8
  9. sean04122009 Well-Known Player

    8)(Tank)-Invulnerable-The power in which one is immune or highly resistant to all forms of external damage. The user is unable to feel physical pain, cannot be shot, stabbed, or damaged in any conventional way. The user can either Reinforce their allies with science or boost Pump Up to deal more damage. The power of Invulnerability is broken up into 2 trees Elasticity and Muscle control
    1.This power introduce reinforce and pump up.
    2 Reinforce- will focus on defense and shields
    3.Pump Up-will focus on healing
    4.color of powers - Should be a reddish gray color
    5.inspiration-Powers came from bane, plastic-man, madame rogue, doomsday and Icon

    a)Elasticity-most attacks either bounce of the users body or they stretch enough to reduce the damage.The user can stretch, deform, expand, and contract their limbs, torso, and neck. Can assume a net, a ball, a spring, etc. The user’s bones and organs are gelatin-like, so physical harm can sometimes be ineffective (but user still feels pain .
    1)GRAB-STRETCH your hands to grab your opponent ,can grab up to two people.(inflict crush)(reinforce)
    2)Rapid fire-send out multiple fast punches in front of you or far away(crushed and encased enemies take on additional damage)
    3)Blow Up- inflate you body knocking back all enemies (crushed and rooted enemies take on additional damage) (reinforce)
    4)Reinforced-All damage dealt for 8 seconds increases defense by 60%. Tank: Casting additional reinforced abilities when active gain 20% more
    5)sling shot-put arms on ground step back then shoot towards your target.(crushed enemies take on additional damage)
    6)tornado punch 75%supercharge - able to spin for 8 second punching and damaging enemies. (Able to cast any reinforce ability while spinning)(crushed and dazeed enemies take on additional damage)
    7)iron wall- prevent incoming damage for a short time. (tank role- provide immunity to all group mates and gain 10% extra against control effects)(reinforced)
    8/Back slap - when blocking you have a high chance to stun enemies.
    9)Body Weight- Shed off a blob of fat encasing all nearby enemies. The more enemies it pulls in the more damage it deals.(crushed enemies take on additional damage)reinforce)
    10)hand inflation-Imbues you with bigger fists, increasing critical strike chance and precision ()(inflict crush)
    11)Elastic link- Put hands in the air allowing multiple skin tentacles to rain down from arms on the battlefield.(reinforce)
    12)Heavenly fist-50%supercharge -slingshot into air and fall back down striking the ground causing massive damage and earthquakes

    b)Muscle control-The power in which one can exert great strength from their muscles. Users have incredible ability to defy weight limitations. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of any weight. Some users could lift whole buildings or perhaps even a planet. Also able to Change muscle structure to increase damage output.
    1)Force punch- you punch the air and the friction from your punch sends out air to knock you down(knock-down)(inflict daze)
    2)chunks- (unusual 360 pull)punch the ground with massive force causing chunks of ground to appear underneath your enemies(4-8). A chunk of ground emerges and pushes enemies within range(visually a big earth shards come out the ground, popping enemies in the air and they land in front of you)(dazed and rooted enemies take on additional damage)
    3)venom shots-throw venom into yourself making you immune for a short time frame (Tank Role : Throw venom at teammates providing immunity to control effects and remove control debuffs to you and up to three teammates and damages attacking enemies)
    4)grounded-(grab)pick up your enemy and put them in the ground (Pump Up)(root enemy and inflict daze)
    5)Pump Up-50% of all damage dealt for 8 seconds receive back as healing. Tank: Pump Up abilities grants 20% more healing intake
    6) Force Tackle-(block breaker)- This ability allows you to damage blocking enemies while releasing a small wave backlash damaging nearby enemies(Pump Up)(rooted, dazed and levitated enemies take on additional damage)
    7)Adrenaline Rush-35%supercharge- pulsates wave from your body that knock enemies back while u use venom to heal, all damage while healing will be a 1, once done healing your damage will resume to normal
    8/rampage-for 8 sec you can run around on the field with massive force coming off of your body and while using this power your able to use any grab abilities. (Pump Up)(dazed, rooted and spun enemies take on additional damage)
    9)muscle overload-100%supercharge- in this form gain a new load out to handle your massive overload state, will be a brawler and in this form your movement is drastically decrease but you gain 400 precision and 200 might
    10)area of force-clap your hands releasing a tidal wave effect to damage enemies and knock them back. (dazed, rooted, levitated and spun enemies take on additional damage)
    11)massive coffin- slam a giant boulder over the battlefield grounding all enemies in the ground. All enemies are embedding with earth chunks all around them. (inflict daze))(Pump Up)
    12)venom inject-25%supercharge-(last move in tree not side supercharge)like bane move (tank applies +health and resto)(dps applies might and health)(will not work with muscle overload)1st time increase by +75,(able to stay in this form)2nd time +150(able to stay in form), 3rd time +325(last for 60 seconds)
    • Like x 7
  10. sean04122009 Well-Known Player

    Gravity ( graviton and spatial)(HAVE TO ADD PI AND TANK ABILITIES)

    Graviton- the user use a combination of black holes and gravitational energies to lock, root and slow down their enemies.
    1)Micro tunnel- a small black hole appears in the palm of your hand pulling all enemies in front of you(cone direction type pull) ( Inflict Destabilize )
    2)Gravity sphere-you throw out three spheres{like mental tendrills}. These sphere move across the board pulling in one enemy per a sphere. Once attached to an enemy these spheres cease all movement by weighing the enemy to the ground.(Destabilized enemies take on additional damage)
    3)Gravitational link-hurl three lines of energy that travels between the gravity spheres. These lines will circulate between enemies pulling all the spheres together and enemies attached to them.(basically pulling all weighed enemies together)(inflict electric damage)
    4)Reverse shielding-cast this move to form a shield made out of black holes(similar to earth gemstone shield but with black holes that constantly pull enemies from all directions). This shield grant you immunity for every enemy pulled by the shield.
    5)Dense(sword or shield)- depending on your role will determine which self buff you'll use. {{Dps}}-dense sword cast a gravity aura around your hands granting you +85 pre and might. {{Tanks}}-dense shield cast a gravity aura around your body granting you +100 health and defense.(Destabilize enemies take on additional damage)
    6)Weighed aura-Instantly engulf yourself in a cloak of gravity increasing defense by 400. This clock causes all enemies in ranged to move extremely slow.(aoe cloak surrounds the area around the user){{Tanks}}-+10% control resistance and while active, the aura gives all allies 100 increased defense)
    7)Gyro beam-shoot out this beam at the foot of your target. The beam will explode causing a burst of damage to spread rooting all nearby enemies.(destabilized, crushed, electrified, and rooted enemies take on additional damage)
    8)Weighed strike-{{encasement}}force a gravity field around the enemy that smashes the opponents' body to the ground. This is used to prevent opponents from counterattacking.(inflict Destabilize)
    9)Black dome-create a dome of gravity on the field that slows all enemies and hard stun them from moving.(crushed, rooted and slowed enemies take on additional damage)(Inflict Destabilize)
    10)Massive sphere-release two giant gravity spheres that pull in multiple enemies. These spheres will explode after using gravity link.(destabilized, crushed, electrified, and rooted enemies take on additional damage)
    11)Black hole-{25% supercharge}-a black hole appears from your stomach pulling all enemies. While active your immune through the entire attack.
    12)Tensor field-{35% supercharge}-The user slightly levitate, while a white hole appears over you and 4 black hole surround you damaging all enemies. The white hole shower you with healing rays while the black holes prevent you from you getting attacked.

    Spatial- this tree focus on releasing energy through white holes and abilities that focus on shifting through dimensions to attack or through enemies attack.
    1)zero gravity-allows you to lift a single target or object. Cast again allows you to throw that object or target.
    2)spatial flip-cast energy on the field that flip enemies upside down causing them to be confused and levitated(levitate enemies upside down)
    3)Energy release-little white holes appear(in the form of a (n) in front of you) releasing 5 lines of white energy towards your target.
    4)Negate-A instant shield appears deflecting all attacks with intense gravity.(tank)-provide immunity to control effect and removes control debuff to you and three group-mates)
    5)Dimensional shift-.Random parts of your character turns invisible. This displays that the move is active.This move allows you to slip between attacks .{tanks}- provides the shift to yourself plus three group mates whose taking the most damage.{dps}- ability last 6 seconds longer
    6)Shower-Throw a circular white disk above your enemy(or directly in front of you in the air). This disk release rays showering the ground and rooting all enemies in its paths.
    7)reverse gravity-cast this ability to force your target load-out to be opposite..( their up is down, left is right, x is o)(basically another way to panic the enemy but you also panic their controls)
    8)Dimensional strike- Teleport up to 7 times to damage your enemies
    9)Anti Gravity- Produce a clear purpish dome on the field that levitates all enemies within the dome draining their health.Targets hit lose all sense of gravity and float slowly across the screen
    10)Spatial Rays- Have 3 white/black rays of energy shoot out the ground to causing massive damage
    11)Dimensional beam-[[100%supercharge}}-portals open every where on the field and beams come out hitting the ground, spiraling towards and damaging all enemies.
    12)White hole creation-{{50% supercharge}}Will release everything, including, light, matter, gravity and energy to form a cone blast that will scorch enemies.
    • Like x 4
  11. sean04122009 Well-Known Player

    next tank power
  12. sean04122009 Well-Known Player

    9)Water(Hydrokinesis&Water contruct)=Healer
    • inspiration good myra, tempest and Kaldur’ahm aka Aqualad
    • inspiration bad ocean master, hila aka siren
    • color- light blue with teal , bubble effects
    Water constructs: you have the unique ability to solidify water into a myriad of different weapons for physical attacks & protectiveness as well. For example, create a manta-shaped shield as well as a giant octopus whose tentacles were used for defensive & offensive purposes. Bind your enemies with an electric Eel, throw out water sharks and even create a water sprout to heal your allies.

    1) Water whip-{{encasement breaker}}hit your enemies with a whip made of water(heals over time)(crushed enemies take additional damage)
    2) Electric eye-create electric eels that wrap around 2 opponents, bind inflict electrified damage(single target bind, ,Electrifies enemies)
    3) Water fall- create a pillar of rock that create a waterfall,(this will be equivalent to sorcery's soul well) can create up to 2 waterfalls that deal damage to nearby enemies or heals nearby allies. Defense and critical attack chance increase by 8%
    4) aqua dome– cast a bubble shape dome on the ground that trap multiple enemies and cause them to drown (large dome encasement, damage-over-time ,crush enemies)
    5) Aquatic shield--create a manta shaped shield of water around you and up to 8 people that constantly heal and shoot out water every time its hit
    6) shark missiles-shoot out three shark that will follow its enemy until it hits dealing additional damage to enemies at 35% health or below
    7) piranha- causes damage over time to the target and others in the area(mutil-target(6) ,inflict poison)(basically like light chompers)
    8 )Sting ray-create a giant sting ray that strikes the ground with multiple bolts of electricity stunning enemies (Electrified and crushed enemies take additional damage)
    9) Poseidon trident-35%SUPERCHARGE-summon Poseidon golden trident and gain a new loadout (water pilliars, trident vortex-hold trident towards enemies and shoot a vortex of mystical water, ,trident arrow-throw trident pull back with water whip, hydra breath-blow over trident producing a waterous flame, hydroplane-slide on water toward enemy to knock back with trident. cleanse-grants instant heals(healer or dps) instant buff (this form last for 1 minute)
    10) kraken-75%SUPERCHARGE-Summon a Huge body of water on the ground. The kraken emerges out the water delivering devastating attacks with it tentacles stunning enemies.(aquafied and crushed enemies take on additional damage)
    11) Water dragons-60 percent move-create 3 powerful dragon. 1 dragon head hovers above your right shoulder shooting out a beam of water, while another 1 appear above your head shooting a beam of earth energy and last on you left side the other dragon shoot out a beam of flames.(burned, crushed and aquafied enemies take additional damage)
    12) Atlantean amour-this waterous armor protects four group members
    (EXCLUDING YOU) with the lowest health percentage. It
    increases critical healing intake. (healer-whom ever wears this armor gain increased heals by 10% from any healer within the group)
    (dps- armour only surrounds you. Adds +125 Precision, +8% Critical Attack chance, and increase your healing intake by 5%)


    Hydrokinesis: This tree introduce water pressure(increase the size or length or your move) Almost all forms of Water Manipulation involve moving and shaping a body of water to the user's desire: lifting, parting or otherwise manipulating its form and/or density.
    1) bubble beam-shoot out multiply bubbles toward a enemy (h-o-t,inflict aqua damage)
    2) acid rain-create a cloud that pours down toxic rain damaging all nearby enemies.(healer-rain will heal-over-time) (poison enemies become rooted and take additional damage)(root enemies)
    3) Toxic wave-Summon one small (purple)wave in a straight line that deal damage and pushes all enemies back (poison enemies take addition damage)(knock-back)
    4) Thermal bubble-Strikes an enemy with thermal bubbles that can stream to and damage more enemies or jump to and heal allies
    (inflict burning)
    • water pressure x unlimited -create additional bubbles by pressing the range button to deal more damage
    5) Whirlpool-summon a whirlpool that's pull targets toward the center spinning them across the board.
    (Area Stun, aquafied enemies take additional damage)
    • water pressure x3(press ranged button to increase the area of the whirlpool. 1st small as soul well, 2nd medium, 3rd big as circle of protection)
    6) Hydro pump-25%SUPERCHARGE-lightly float off the ground and shoot out a high pressure beam of water . Your able to move this constant beam of water across the field to hit multiply enemies.(knock-down)
    7) Rehydrate-50%SUPERCHARGE- water circulate around your making you immune while you stream water towards your alias restoring all power and health
    8 ) typhoon strike-engulf yourself in water and poison. Spiral towards your enemies(you jump then spiral towards the direction you choose)(aquafied and poison enemies take additional damage)
    9) Bubble crush- 2 medium bubbles of water encase enemies and drown them, these bubbles slighting float off the ground(medium bubble encasement, damage-over-time, inflict crush damage)
    10) Heal wave- heal the three most fatigued group members giving 70+resto and 70+might
    11) Tsunamis -summon multiple tidal waves to sweep your enemies away, the more enemies you hit the more
    (healers-heals you give) or (dps -deal more damage) (aquafied enemies take additional damage)
    • water pressure x4-press ranged button to create additional waves by swinging your weapon each additional wave is bigger than the last one
    12)geyser -Create a vortex of water that shoot from the ground hitting up to eight enemies (put hands on the ground & geysers spring up hitting enemies on the field (inflict aqua damage)(healers instant big heal)
    • Like x 12
  13. sean04122009 Well-Known Player

    10)divine (Prayer/Sacred Power)=Healer
    •holy effects- runes will appear when casting chants . Other effects include feathers and halos
    •inspired by-The spectre, zauriel, dr.fate, blue devil and dr.light
    •color- gold and white
    a)Prayer-If you are looking for a SUPER super power, open up your mouth and your heart and cry out and pray! Quite honestly, prayer is such an extraordinary tool that it is not only utilized by healers, but it is also a significant component for dps.
    1)Halo—you throw out 2 halo’s that damage(h-o-t)
    2)Glory-new type shield that's not physically around you but above your forehead and symbols surround you,this move produce halos over everyone head and it will pull in 20% damage for a short time
    3)ray stream-shoot out white electricity from your fingertips(raged cone) (inflict electricity)
    4)scripture-restores health to you and the 3 most injured group member / rune affects /
    5) Banishment-25%SUPERCHARGE-have multiply photons fall on your enemy , restricting their movements(dazed and levitated enemies take on additional damage)
    6)Guardian of the heaven-50%SUPERCHARGE-Basically (like the giant statue in bohemia) you summon a giant golden guardian that deal major precision based damage.
    7) symbols manifestation- runes symbols surround you,(personal shield) shielding you from all types of damage for 20 sec (Damage Immunity) Damage Immunity Of This Power Will Last 20 Seconds Or Until 3000 Points Of Damage Are Absorbed.
    8 )protection--summon a sprite that will give instant heals 3 groupmates + immunity for yourself(grants immunity + pet grant heals)
    9)Smite- release light energy in the air causing a giant hand to fall and explode on the board (instant knock-back)
    10)Blessing- blesses your allies with rapid heal regeneration. regenerate your health fast with every hit received up to 5 attacks (Feathers fall in a Ranged Area, Ranged Area Stun, Inflicts Damage Over Time) [Ranged, Multi Target/Area]
    11) spectrum beam-Compress light particles into one giant beam that so powerful that it has the color of the rainbow (Rune effects Inflicts Damage Over Time) [Ranged, Single Target]
    12) Judgement-white electricity zaps the ground within a circle from the sky,stunning all enemies close to you (Giant rune in the sky Ranged, Area Root, Ranged Area Stun, Inflicts Damage Over Time) [Ranged, Multi Target/Area) (Electrified enemies take additional damage or healer -electrified enemies heal nearby allias)

    b)Sacred Power-The ability to control or manipulate divine objects, or concepts that have been deemed holy or sacred.
    1)cross bolt-Shoot a photon towards your enemy shaped as a cross (h-o-t)(inflict light damage)
    2)Displacement Orb-Cast a spell that will drop Light Orbs from the sky to knock down and damage your enemies(healers every enemy hit grants small heal)
    3)purification-three ancient books appear in front on you. these books attach themselves to enemies purifying their load-out (basically remove your enemies load-out with a fancy move)(d-o-t)
    4) holy water-2 bottles are shown in your hand. You throw out the water in the shape of a X... Once this water hit its enemies, they will instantly panic due to instantly agony. Steam will come off them to display a melting or burning effect.(inflict aqua damage) (burst damage)
    5)divine power- Drain energy from the sky to replenish yours and 7 group members health , damage and stun enemies
    6) sacred ground-2 cyclones of sacred rocks come out the ground to deal damage(spinning rocks with light orbs in them)(inflict daze and causes spinning)
    7)mystic FIRE-throw a white fire that look like a mist on the field. It will that grant medium heals in its area or damage depending on your role(inflict burned damage)
    8 ) photon slam-create a wide circular sphere of energy in the air that can slam down to the ground pushing all enemies away (knock-back enemies)
    9) Pillars of heaven- 3 pillars come out the sky with crosses engraved in them and anyone between these pillars will burn by a mystic flame (in a triangle form)(healer- grant medium heals)(burned enemies take additional damage)
    10)Light revival-75%SUPERCHARGE-will cast a light aura around everyone. If you die with this aura you will instantly revive with full health with a additional 10% increase damage output and defense(aura last for 1min 30sec). This aura can also instant revive allies even if 10sec timer runs out.
    11)Health drain-50%SUPERCHARGE-Levitate in the air and drain 20% of all your enemies health ,Instantly restoring Health and Power to you and your allies while protected against control effects
    12) Dagger storm- Daggers fall from the heaven to damage enemies , will paralyze them for a long time(dazed enemies take additional damage)( ... healer -daggers grant massive heals/ dps- daggers fall and deal damage
    • Like x 12
  14. sean04122009 Well-Known Player

    atomic
    • Like x 1
  15. sean04122009 Well-Known Player

    life-force(chi & aura)
    I want this power to focus heavy on aura stacking-(precision base power) Stack certain aura's to increase burst heals or burst damage.
    1. new aura stacking-aura stacking is basically a bonus after you cast two abilities. The second ability cast gives the burst.
    2. explanation- each tree has 4 blue, 4 yellow and 4 red abilities. ( stack yellow + red = n/a), (stack blue + yellow= green healing burst), (red + blue= purple damaging burst )
    3. Inspiration-halo
    4. color- white and black
    5. effects- ying-yang effects
    chi
    Manipulate physical internal energy.
    aura
    Manipulate external energy that revolves around a person or objects.
    • Like x 2
  16. sean04122009 Well-Known Player

    next healer power (no ideal yet)
  17. risen New Player

    A good healer power would be holy honestly.

    Cosmic could be a troll.

    I still say wood or GOKU
    • Like x 1
  18. sean04122009 Well-Known Player

    5 powers are up now and the othesr will be posted through out the week
  19. recespieces31 New Player

    I agree...I like the Holy/Spiritual concept for a Healer
    • Like x 1
  20. Zizzi New Player

    What would the villain side be then? Unholy and sinful? o_O
    • Like x 2