i see Dominance has a hard cap of 8000 now. does anyone [especially a dev] know any details about any other stats that are capped like this? thanks.
Someone once asked me if Vit was capped at 1400, because they couldn't get it pushed up past that, even adding gear. I didn't really know the answer. It'd be nice to have a list of the hard caps, so we know when to stop.
I have heard that Might and Precision is currently (or was, so I'm not sure) capped at 10000. Restoration had a cap which was removed (?) and as you said Dominance is capped at 8000. This is probably to avoid exploits of any kinds. I'm sure 10000 precision is not going to be reached for a long time, but Might may need a review sooner or later, if the cap I mentioned is real. I do not think Defensive has a hard cap, probably given that NPC's are controll-able of how big the armor piercing / hitting is anyways.
heh sometimes i wonder if people claim caps like that to justify not "needing" more SP. the perpetual "i've got _enough_" argument. [me, i want more than "enough".]
I'm not saying it IS capped at 1400, just regurgitating a question to which I never knew the answer but seemed like a number that could be reached with gear and mods. Or even if they are not reachable, knowing the numbers is always nice.
It's okay. I claimed a Vit cap of 4 for my tank yesterday to justify not needing more SPs. I grok. In reality, I was just trying to convince someone why I wasn't able to do PoT.
Defence sorta has a cap at 5750(ish) which is maximum damage resistance (75%). However enemies ignore a certain value of the defence stat, known as armour penetration, so higher values are still required. i.e. if an enemy ignored 25% of your defence, 7667 base defence would be required to stay at max damage reduction.
I'm pretty sure this is the case since the only reason for making a stat cap would be a fail-safe in case something else breaks and a stat gets buffed way more than it should through a glitch.