Time and Space - The Quantum Guide

Discussion in 'Oracle’s Database (Guides)' started by Solarstar, May 8, 2013.

  1. Solarstar New Player

    I'm putting this thread up as a Community Thread for everyone that's going Quantum or would like to go Quantum.

    In this thread you will find Loadouts for both DPS and Controlling by the Community and an in-depth look into what each power does and how each of the Power Interactions (Destabilization, Graviton-Charged and Polarization) work together.

    Some of you are saying, can Quantum powers be clipped? Yes they can.

    Can I be an effective Ranged Burst DPS with the Quantum Powerset? Yes you can.

    Is this a Might or a Precision based powerset? This is a Might based powerset that can perform either Burst DPS or DoT DPS... and yes, you can have a a Dual PI loadout or a Triple PI loadout if possible.

    Without further ado, let's get to it.

    The Quantum Powerset allows the player to manipulate time, control gravity and twist the very fabric of space itself! The Powerset is a Controller and a DPS power which specializes in Crowd Control which can slow you targets down via the Time Tree, or bring them to their knees by manipulating space and graviton fields with the Space Tree.

    While in the Controller role, regardless of whichever tree you specialize in, you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

    * - Denotes updates
    • Like x 14
  2. Solarstar New Player

    TIME TREE - Specializing in this tree gives you a 1% Critical Attach Chance and a +35 Power.

    Tier 1:
    Tachyon Burst: Freeze your target and a nearby enemy in time, stunning and causing damage.
    • Control Role : Restores Power to group members over time.
    • Power Interactions : Destabilizes enemies making them vulnerable to time dilation effects
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Tier 2:
    Time Shift: Slow time damaging your target and nearby enemies. Slowed enemies cannot attack.
    Temporal Extortion: Restores Power to the three most fatigued group members. This also applies a DPS buff (+77 Might and +62 Precision) for 6 seconds.
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Quantum Tunneling: Phase to another reality and leap forward a short distance. Phasing breaks you out of control effects, prevents damage and compels enemies to seek targets other than you.
    Tier 3: (Level 8 Required)
    Temporal Vortex: Bombard your enemies with a powerful pulse of energy, slowing time, dealing heavy damage and knocking them down. Slowed enemies cannot attack.
    Closed Loop: Create a predestination paradox to rapidly heal yourself and prevent damage. Initializing the the loop will free you from control effects and give you resistance to them for a short while.
    • 35% Supercharge Cost
    • Dominance added to Restoration to affect the amount Healed
    • Damage Prevention = 100% Dominance + 100% Restoration
    • Usable While Controlled
    • Like x 5
  3. Solarstar New Player

    Tier 4: (Level 12 Required)
    Anomaly: Create an anomaly to trap nearby enemies in time, damaging them and stunning them
    • Power Interactions : Destabilizes enemies making them vulnerable to time dilation effects
    • Control Role : Reduces the target's ability to heal and removes power over time effects.
    • Damage Role : Increases all damage by 45% until the hit counter resets.
    Time Bomb: Create a moving rift in time that will slow down nearby enemies and eventually explode. If an unslowed enemy approaches the rift, it will become unstable and detonate immediately, damaging, stunning and knocking them down. Slowed enemies cannot attack.
    • Power Interactions : Destabilized enemies take extra damage
    • Control Role : Reduces enemy defenses
    • Damage Role : Increases all damage by 45% until the hit counter resets.
    Time Bubble: Surrounds yourself in a temporal distortion bubble, preventing incoming damage.
    Tier 5: (Level 16 Required)
    Tachyon Blast: Blast your enemies with a cone of temporal energy, damaging and knocking them down.
    • Vulnerable to Interrupt
    • Power Interactions : Destabilized, Graviton-Charged and Polarized enemies take extra damage
    • Damage Role : Increases all damage by 60% until the hit counter resets
    Warp Barrage: Open a time warp and teleport destructive projectiles at your enemies, damaging and knocking them down.
    • Power Interactions : Destabilized enemies take extra damage
    • Control Role : Reduces the target's damage output and removes Damage role buffs.
    • Damage Role : Increases all damage by 50% until the hit counter resets.
    Distortion Wave: Release an wave of chronal distortion (360° near Point Blank Area of Effect or PBAoE for short) against your enemies, damaging and stunning them.
    • Power Interactions : Destabilizes enemies making them vulnerable to time dilation effects.
    • Damage Role : Increases all damage by 50% until the hit counter resets.
    • Like x 4
  4. Solarstar New Player

    SPACE TREE - Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.
    Tier 1:
    Gravitonic Field: Creates a field that increases the force of gravity, grounding, stunning and damaging your target over time.
    • Control Role : Restores Power to group members over time.
    • Power Interactions : Causes your target to be Graviton-Charged, making it vulnerable to future fluctuations in gravity.
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Tier 2:
    Einstein's Ray: Create a strong gravitational force, damaging and dragging your target toward you. Tap melee after the pull to combo into an uppercut.
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Inspiral Waves: Send inspiral gravitational waves toward your enemies, damaging and knocking them down.
    • Power Interactions : Graviton-Charged enemies take extra damage.
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Lift: Decreases the force of gravity on your target, damaging it and lifting it helplessly into the air.
    • Power Interactions : Graviton-Charged enemies gain a strong gravitational pull, damaging and dragging nearby enemies toward them.
    • Damage Role : Increases all damage by 35% until the hit counter resets.
    Tier 3:(Level 8 Required)
    Oblivion: Blast enemies with powerful energy, dealing heavy damage, knocking them down and levitating them in place. Also grants protection against control effects and prevents damage for a short time. Can hit up to about 16 targets at one time.
    • 50% Supercharge Cost
    • Power Interactions : Causes your target to be Graviton-Charged, making it vulnerable to future fluctuations in gravity.
    Warped Reality: Imbue your weapon with quantum energy, increasing the chance that your enemies will take extra damage and be rooted or levitated when attacked.
    • Power Interactions : Causes your target and other nearby enemies to be Graviton-Charged, making them vulnerable to future fluctuations in gravity.
    • Damage Role : Increases all damage by 40% until the hit counter resets.
    Event Horizon: Protect yourself and seven other teammates from damage and restores Power over Time. While active, enemy attacks deal damage back to your attackers.
    • 50% Supercharge Cost
    • Usable While Controlled
    • *Restores Power over Time to the entire group once cast
    • Like x 4
  5. Solarstar New Player

    Tier 4: (Level 12 Required)
    Singilarity: Creates a black hole near your target, damaging, levitating and stunning it. Nearby enemies are damaged, rooted, and pulled toward the void. After a short time, the singularity will explode, damaging nearby enemies and knocking them down.
    • Power Interactions : Graviton-Charged enemies take extra damage and will become Polarized, causing objects to be attracted to them.
    • Control Role : Reduces enemy defenses
    • Damage Role : Increases all damage by 45% until the hit counter resets.

    Alcubierre Wave: Fold spacetime, damaging and pushing enemies away from you. Enemies immediately behind you are damaged and thrown forward.
    • Power Interactions : Causes enemies to be Graviton-Charged, making them vulnerable to future fluctuations in gravity.
    • Control Role : Reduces the target's damage output and removes Damage role buffs.
    • Damage Role : Increases all damage by 45% until the hit counter resets.
    Tier 5: (Level 16 Required)
    Gravity Well: Create a powerful gravity field, damaging, rooting and stunning your enemies.
    • Power Interactions : Polarized enemies or those that are Gravity-Charged take additional damage.
    • Damage Role : Increases all damage by 50% until the hit counter resets

    Gravity Bomb: Launch an explosive gravity bomb at your enemies, damaging, stunning, and knocking them down.
    • Power Interactions : Graviton-Charged enemies take extra damage and will become Polarized, causing objects to be attracted to them.
    • Control Role : Reduces the target's ability to heal and removes power over time effects.
    • Damage Role : Increases all damage by 50% until the hit counter resets.
    Energy Expulsion: Blast your target with a beam of energy, damaging and stunning it. Enemies at 35% Health or below take additional damage.
    • Damage Role : Increases all damage by 50% until the hit counter resets.
    • Like x 3
  6. Solarstar New Player

    MODS and TACTICAL MODS
    For the most part, your Research and Development mods for DPS will be primarily Might-based, or if you choose... you can go into a more Balanced-based Mod setup that leans slightly more to Might than Precision.
    • Might
    • Might & Power
    • Might & Health
    • Precision & Might - optional for a more balanced-based toon
    As a Controller, Vitalization for the most part is a staple for every Controller. OTOH, you also have a choice as to how you wish to mod.
    • Vitalization
    • Vitalization & Dominance - for Crowd Controlling and Debuffing
    • Vitalization & Power
    • Vitalization & Health
    • Vitalization & Precision - strictly used for weapon attacks
    • Vitalization & Might
    *Please note that not everyone's Equipment Mods will be set up the same way. This part is mainly for the guesswork for these mods.*

    Tactical Mods for the most part would differ if you went the DPS or the Controller role, so both will be listed here.
    *Please note that not everyone's Tactical Mods will be set up the same way. This part is mainly for the guesswork for these mods.*

    DPS:
    • Blast Adapter - Weapon
    • Escalating Might - Neck
    • Berserker - Back
    • Deadly Block or Explosive Block - Feet
    • Core Strength - Chest
    • Enduring Damage (Tachyon Blast) or Empowered Channeling (Energy Expulsion) - Hands
    Controller:
    • Replenishing Adapter - Weapon
    • Escalating Replenishing Procs - Neck
    • Violent Breakout or Weakening Field - Back
    • Exhilarating Dive Bomb (Flight - recover 6% or your total power) or Inertial Inversion (Super Speed - recover 6% or your total power) - Feet
    • Enhanced Recovery (Restores 200 Power) or *Reserve Tank (Increases Max Power Pool by 845)* - Chest
    • Regenerative Shielding - Hands
    *TRINKETS / CONSUMABLES / WEAPONS*
    By now, most of us should have our Utility Belt Trinkets so we're basically carrying 2 - 3 Trinkets at any given time.

    DPS:
    • Utility Belt: Aggressor's Tech Canister (4 Wildcard Slots - BD [Tala]), Fighters Auxiliary Container (3 Trinket Slots and a Wildcard Slot - WS [Grundy]), Striker's Utility Equipment (2 Consumable Slots and 2 Wildcard Slots - Inner T4 Alert [Brother Eye]) or the new Might-based DPS Utility Belt from the T5 Ops - Must have the Hand of Fate DLC... no exceptions
    • Trinkets
      • Enforcer's Badge of Retribution - FoS 1 (Scorpionod MK-1)
      • Fighter's Compartment Trinket - Lightning Strikes DLC
      • Orbital Strike, Back-Up/Henchmen, Sidekicks or Supply Drop - Home Turf DLC
      • Mr. or Mrs. Boo, any other Pet Trinkets/Trinkets from most of the Seasonal Events that do damage
    • Weapons - any weapon that works for you will suffice so pick your poison folks
    Controllers:
    • Utility Belt: Regulator's Mechanized Holster (1 Trinket Slot, 1 Consumable Slot, and 2 Wildcard Slots - WaV/Gates/BD/WS), Fighters Auxiliary Container (3 Trinket Slots and a Wildcard Slot - WaV/Gates/BD/WS), Deceiver's Hidden Cache (1 Trinket Slot, 1 Wildcard Slot and 2 Consumable Slots - Inner T4) or the new Controller Utility Belt from the T5 Ops - Must have the Hand of Fate DLC... no exceptions
    • Trinkets
      • Crystalline Energy Conduit - FoS 2 (Jor-El)
      • Enforcer's Compartment Trinket - Lightning Strikes DLC
      • Orbital Strike, Back-Up/Henchmen, Sidekicks or Supply Drop - Home Turf DLC (Optional)
    • Weapons - mostly Ranged Weapons that can provide a good chance to regenerate power more sufficiently while keeping you at a safe distance so you can clip effectively without having to get up close and personal (Hand Blasters, Dual Pistols, etc.)
    Now, with Consumables, we could carry our Soder Colas that buff our Might with Nitro Colas (DPS) or Vitalization with Vitamin Colas (Controller), the Compound ATK-4 (DPS) or the Compound AUX-4 (Controller), Seasonal Buff Candy (anything that buffs damage for DPS and I'm guessing anything that keeps Controllers alive). *As of GU 27, Quantum now has its own Consumables. For the Time Tree, there's the Chronometric Emitters which Damage, Freeze and apply the Destabilization PI onto targets while the Space Tree gets the Graviton Accelerators which will Damage, Stun and apply the Graviton-Charged PI to targets.*
    • Like x 5
  7. Solarstar New Player

    BASIC LOADOUTS
    As a DPS more used to a Burst DPS style, I tend to favor a more burst style of play. However, some of the more advanced DPS loadouts such as the Dual PI loadout for Quantum have produced fantastic results as introduced and innovated by Anierna, before the Whirling Dervish nerf by the devs. Do I recommend that everyone go Burst DPS? No. I don't pay for your account... I'm not your teacher, mother, nor secret lover so get that Homer Simpson analogy out of your head. Do I think that all loadouts work... yes. If you can make it work, then go with it.

    As a Controller, I'm more of a PoT/Power Dump/CC/Debuff/Group Shield type of person who tends to favor power management, Crowd Controlling and Debuffing when needed, and Group Shielding to make sure everyone stays alive on boss fights. There are Controllers who favor the Power Battery portion of the Controller role moreso than the total Controller role, and then there are Controllers who are forced to only give power due to power mismanagement from their raid group.

    So, without further ado, here's some basic Loadouts you can play with for DPS and for the Controller Role.

    The Cosmic Herald: Cosmic Heroes and Villains who tend to use a more Ranged Burst DPS Style of play will often make use of their distance with their energy attacks while preferring to use quick and simple melee attacks. These loadouts will primarily play from the Time Tree.
    • Alerts and Raids 1: Warped Reality - Distortion Wave or Tachyon Burst - Time Shift - Anomaly or Tachyon Burst- Tachyon Blast (Enduring Damage Mod) - Temporal Vortex (SC)
    • Alerts and Raids 2: Temporal Extortion - Distortion Wave or Tachyon Burst - Time Shift - Anomaly or Tachyon Burst - Tachyon Blast (Enduring Damage Mod) - Temporal Vortex (SC)
    • *Alerts and Raids 3*: Warped Reality - Tachyon Burst - Time Shift - Warp Barrage - Tachyon Blast (Enduring Damage Mod) - Temporal Vortex (SC)
    • Solo: Warped Reality - Distortion Wave or Tachyon Burst - Time Shift - Anomaly or Tachyon Burst - Warp Barrage - Temporal Vortex (SC)
    Now, you're wondering why I have Tachyon Blast primarily for Alerts and Raids rather than Solo, and the reason is that it has the vulnerability to interrupt and we all know that we don't like to get interrupted. Now, notice why I have two options for Alerts and Raids. The safer option (option 1) has Warped Reality for more consistent damage... and yes, you will see PI with Warped Reality and the other powers in that loadout. For option 2, you have Temporal Extortion. With Temporal Extortion, you must combine that with your other powers in that loadout for a more burst/spike damage style of DPS. With the Solo build, you replace Tachyon Blast with a more user friendly power like Warp Barrage so that you don't get interrupted.

    With A&R 1, you can open up with either Warped Reality, Distortion Wave or Tachyon Burst for the PI's and the follow up with Time Shift. By then you'll need to use Anomaly or Tachyon Burst to get the PI back up while using Time Shift and Tachyon Blast for that added burst. Temporal Vortex should be mainly used when you have the SC needed, combined with Tachyon Blast for a more burst style blast and on boss fights. And as always, use your weapon combos to attack, clip and regen power as well. With this build, you will get to play off both the Destabilization and the Graviton-Charged PI's for a more consistent burst style of ranged DPS.

    With A&R 2, keeping Temporal Extortion up is vital to see the spike burst damage. With this build, you will only get the damage from the Destabilization PI so your numbers may seem higher via the spike damage, but should be consistent with a person who's using the A&R 1 loadout. Remember, everything in this loadout specifically plays off of Temporal Extortion due to the Might and Precision buff. Keep in mind that with Tachyon Blast in your loadout, that you will get extra damage from someone who uses the Graviton-Charged or Polarization powers.

    With A&R 3, I've taken out both Distortion Wave and Anomaly and put both Tachyon Burst and Warp Barrage in their places. Basically, with Warp Barrage in my loadout, I can now use Time Shift and Warp Barrage in a more situational manner with Tachyon Blast. If I had about 3 mobs or less, I would use Warp Barrage so the damage from it doesn't begin to split like Fireburst. When there's more than 3 mobs, I would proceed to use Time Shift with Tachyon Blast. Keep in mind that Warped Reality is about to come off CD, you want to put the Destabilization PI back up from Tachyon Burst, and rinse, wash and repeat accordingly.

    *The Nova Force* - Yeah, I know... its cheesy so sue me :p. This aptly named loadout (dedicated to every player using the Space Tree primarily for DPS... you guys know who you are) can be performed either as a Ranged DPS or a Melee DPS and relies primarily on the Space Tree while having Tachyon Blast from the Time Tree as your heavy hitting power (via Enduring Damage). These types of loadouts have the capability to switch from the Graviton-Charged PI to the Polarization PI and can leave room for an extra power point which can be used for Wisdom of Solomon if you want some extra Vitalization and Power for your stats.

    From what I'm reading and with my own observations, most of the loadouts tend to have these powers:
    • Gravitonic Field or Alcubierre Wave (Graviton-Charged PI)
    • Warped Reality (Weapon Buff and Graviton-Charged PI)
    • Singularity or Gravity Bomb... or both (PI switch from Graviton-Charged to Polarization and does a good amount of Burst damage as well)
    • Gravity Well (DoT-based damage and deals extra damage to either Graviton-Charged or Polarized targets)
    • Tachyon Blast (60% Damage Buff and prolonged with the Enduring Damage mod, deals extra damage to anything that's Destabilized, Graviton-Charged or Polarized)
    • Oblivion (50% SC that can hit up to 16 mobs and places the Graviton-Charged PI on whatever target(s) it hits)
    Optional powers can include either Gravitonic Field or Alcubierre Wave (Graviton-Charged PI placement on targets), Singularity or Gravity Bomb (both work exactly the same way but with different results), Inspiral Waves (extra damage via the Graviton-Charged PI) or Energy Expulsion (works off the Empowered Channeling mod).

    For the most part with this... as to what everyone understands from it, it deals with PI switching like Electric can via the Dual PI loadout on Max Volt's Lightning Guide also located in Oracle's Database.

    Granted, not all people are using their powers or loadouts in this manner, but what I'm doing is placing the Graviton-Charged PI via Gravitonic Field on a target first, then going into a weapon combo so I can clip it with Warped Reality and Singularity for the weapon proc and the immediate switch to the Polarization PI. Afterwards, I perform another weapon combo and go into Gravity Well for the DoT and extra damage it can do with either PI and Tachyon Blast since it can do extra damage on anything that has either the Destabilization, Graviton-Charged or Polarization PI on it. I can also save my 50% SC and couple it with the buff from either DPS Trinket (FoS 1 or CC Trinket) and perform it after Tachyon Blast for some devastating damage while placing the Graviton-Charged PI on a boatload of mobs.

    I usually have my loadouts a bit differently but you should be able to choose which you want at the corresponding keys on your loadout.

    Solo builds can be used by both Ranged and Melee and is a more clip-friendly loadout.

    Remember to grab your two, or three Iconic Powers (Weapon Expert, Tactical Genius are a must and Wisdom of Solomon can be the optional third Iconic Power)

    Remember... these aren't the be-all, end-all loadouts and I'm sure that the Dual or Tri-PI loadouts are in the works so please, play your way.
    • Like x 4
  8. Solarstar New Player

    Controllers:

    Tachyon Burst or Gravitonic Field for the PoT (Power over Time)
    Temporal Extortion - Power Dump

    Two out of those three specific powers should be in every Quantum Controller loadout, regardless of which PoT you choose.

    The Time Guardian: You are the master of Time and just literally loves Destabilizing targets. You are utilizing the Time Tree mostly for this Controller loadout and keep in mind... Controller loadouts vary so please, choose which powers suit you the best. For the most part, you might see this as a basic Time Controller loadout. This loadout will primarily handle the Destabilization PI.

    Tachyon Burst (PoT) - Temporal Extortion (Power Dump) - Quantum Tunneling (Aggro Wipe) - Time Bomb (Defense Debuff) - Time Bubble (Self Shield) - Event Horizon (Group Shield/SC)

    The Graviton God: You just love screwing with your targets' Gravitonic Fields, don't you? This loadout will mainly have Gravitonic-Charged PI's and will aid those who have the Polarization PI as well. This loadout may also have a few Time Tree powers in it for protection purposes.

    Gravitonic Field (PoT) - Temporal Extortion (Power Dump) - Quantum Tunneling (Aggro Wipe) - Singularity (Defense Debuff) - Time Bubble (Self Shield) - Event Horizon (Group Shield/SC)

    *Chaos Control (HYPOTHESIS LOADOUT)* - Ok, here it is folks... the possible Tri-PI loadout! The catch folks is that it's currently for Controllers. This loadout plays from both the Time and Space Trees as it will require you to have Tachyon Burst, Alcubierre Wave and Singularity in your loadout. If I'm right, this loadout can land possibly all three PI interactions.
    • Tachyon Burst (PoT and Destabilization PI placement)
    • Temporal Extortion (Power Dump)
    • Quantum Tunneling (Aggro Wipe)
    • Alcubierre Wave (Damage Debuff and Graviton-Charged PI placement)
    • Singularity (Defense Debuff and PI addition or switch from Graviton-Charged to Polarization)
    • Event Horizon (50% SC for Group Shielding and PoT restoration)
    [IMG]
    How this hypothesized loadout works, as shown below, is that the target needs to have the Destabilization PI place upon him via Tachyon Burst, then followed by Alcubierre Wave to place the Graviton-Charged PI on targets and finally, using Singularity, you can have the Polarization PI in place. Keep in mind that you will barely be able to see the Polarization PI amongst the other two PI's, but I can assure you that it's there. If done right, then this means that you've just placed two to three different PI's onto a target(s) so that a Quantum DPS using anything that deals extra damage via any of those three PI's (think Tachyon Blast) or an Electric DPS (via the Polarization PI) would literally be able to go to town damage-wise. You also have two debuffs to play with (Defense Debuff from Singularity and the Damage Debuff from Alcubierre Wave) and land on targets that can help you out greatly. Granted, the Destabilized PI needs someone with Time Shift or any other power that interacts with that particular PI... I'm pretty sure a Quantum DPS can be accommodating to that need. This loadout can have 3 to 6 points placed into the Time Tree (if you want Time Bubble and Distortion Wave as shown in the image above), 6 to 8 points into the Space Tree, while your remaining points will go into the Iconic Powers via Wisdom of Solomon, Intimidating Gaze and any 2 to 4 Innate Iconic Powers of your choice if you didn't buy Time Bubble and Distortion Wave. *You could swap out Event Horizon and save your SC for the boss fights while having Time Bubble in its place to make use of the Regenerative Shielding Mod for your hands until you get to the next boss fight. Another option for you can be Gravity Bomb to place a Healing Debuff on the target while using it just like Singularity, however, you may have to skip an Iconic Innate like Tactical Genius or Weapons Expert, Distortion Wave and Singularity for a 4-8-3 spread of your Power Points. A third option for this could be a 6-6-3 Power Point spread in which you have use of Anomaly, rather than Tachyon Burst, for the Destabilization PI and the Healing Debuff while using Alcubierre Wave and Singularity for their respective PI and Debuff placements, but remember... Anomaly is a more up close power so watch yourself around the mobs or boss if you're using this power.

    The example picture here shows each of the PI's from the powers used and how it ultimately looks when any of the three have been used at the final image on the right. Remember, Singularity or Gravity Bomb must be used right after you place the Graviton-Charged PI or result on the right will not work as such.*
    [IMG]

    Again, don't forget to grab your Iconic Powers (Wisdom of Solomon, Intimidating Gaze for added Dominance, and the Weapon Innates if you have skill points left over).

    As for Word of Power and Speed Drain... you can indeed use those if you feel that those will help out more greatly than what Event Horizon could do and again, it's your choice.

    Controlling is a self-explanatory role, we all know this. Some prefer passing power, some prefer the total role and at the end of the day... its all about the preference of you, the player.
    • Like x 7
  9. Solarstar New Player

    DID YOU KNOW
    Just a last and minor section to this as it mainly pertains to a particular gimmick I call, Teleport Blast.

    Yes, Quantum Tunneling + Tachyon Blast = Teleport Blast

    Yes, it does exist, but I really don't recommend this in gameplay as you can get interrupted while casting Tachyon Blast or get caught in a boss's special... and we really... don't want to get one shot from a special.

    I'd like to say thanks to everyone who wants to use this and who wants to add their loadouts to the Quantum Community and I hope to see some surprising builds from everyone.

    Enjoy!
    • Like x 5
  10. Solarstar New Player

    So, without further ado and in the words of Arnold Schwarzenegger in Commando, "Let's Party."
    • Like x 3
  11. Tule New Player

    Better get to typing, I believe this forum has a time limit on editing. Also, don't forget every loadout possible needs teleport, or you're doing it wrong.
    • Like x 3
  12. AIpha New Player

    What happen to the days when guides would pop up AFTER the power was released. 2 weeks on a test server makes no one qualified to write a guide yet.
    • Like x 8
  13. Drathmor Unwavering Player

    only if your talking a PVP loadout I cant think of a good reason for it to be in a raid loadout
    • Like x 1
  14. AIpha New Player

    He was joking
  15. Tule New Player

    1. Fun
    2. DODGE!!!!!!!!!!!!
    3. fun.
    4. Getting around obstacles or quickly closing ground either to attack or to pick someone up
    5. Fun
    6. To taunt others.
    7. Fun
    8. Show off
    9. Fun

    See where I'm going with this list?
    • Like x 1
  16. Burnt New Player

    You can edit forever in oracle's database. No time limit.
    • Like x 1
  17. Burnt New Player

    Thank you for this thread. I'm gonna make the flip and I'm sure ill find this very helpful.
  18. Solarstar New Player

    YW:)

    I just hope everyone makes use of this and adds in their loadouts.
  19. Solarstar New Player

    We've had more than two weeks to learn the powerset on the Test Server. All I wanted to do was put the basics up because we know we'll be seeing the more advanced loadouts soon.
    • Like x 1
  20. AIpha New Player

    Sorry 2 weeks and 1 day lol. Really though all you posted was what can already be found by looking at the power trees. Its pointless to post a guide with how to's, rotations, calculations, ect unless you were trying to be "the first".

    And btw Event Horizon does not need attacks from enemies to grant power back anymore that was a change they made with all controller group shielding powers.
    • Like x 4