All of the VS infantry weapon have been revamped - just waiting for a game update to assign them to. - Rodney
The improvements trickle in! - Rodney
Checking on this - originally it took some audio-specific code to work, and I'm curious to see if that's broken somehow with a recent game update.
Yes, it is indeed bugged (and non-audio-related) - to be fixed soon.
Great, glad you are hearing it more often!
If it helps, we use a combination of Auzentech and HT Omega cards in our PCs here at SOE. Both have the ability to send a Dolby / DTS Live-encoded...
Even if the limiter catches the excessive peaks, distortion can still occur - we're remedying that now.
It has been fixed; we're waiting on our hotfix build cadence to push it out to everyone.
Best way for us to make smart adjustments is to hear what the game is doing in the live environment - some things are difficult to tune without a...
A couple weapons missing their audio will be updated with the next hot-fix.
Environmental sounds have always been there; part of the reason you're noticing them more is the fact the game is 6dB louder than it used to be...
In the past, we didn't have a way to control the overall volume of the game - if things got too heated and there were multiple HE rounds and explos...
The three cues Don Ferrone wrote for PlanetSide 2 play at the existing character selection screen. This is the main screen all players start at once...
Has this problem with the CYcler persisted since the patches this past weekend? - Rodney
This double-fire bug should be fixed up since the patches this past weekend - let us know if it isn't! - Rodney
We will look at this ASAP - thanks for the report! - Rodney
Thanks, guys! Big changes on how we play the weapon shoot sounds as well as the addition of a brickwall limiter (very similar to Waves L2 for those...
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