Get your terminology right. Ghost capping is when there was 0/6 on the point and it was still flipping. That needed a fix but they went overboard.
Assuming that the engineer himself renders while on the turret for snipers to shoot. Only drawback on the thing I've noticed is that the aiming...
I never understood why the TR Claymores had their conal disadvantage(which should have a longer range) while the Bouncing Betty doesn't have the...
Mines aren't as bad as there is that little thing called Mine Guard that completely stops that tactic. C4 on the other hand I'm not sure if there...
Easy way to fix ZOE and Hacksaw, small arms and anti-infantry weapons now do 90% less damage than they do now.
I actually disagree with you on this point. There is one type of launcher that should ignore flares and that is the kind that is NOT a fire and...
A big thing that would have balanced out the early airpower would have been being able to actually see the pilots in vehicles and the ability to kill...
Not only that, looking at any source of light with night-vision on should act like you were hit by a flash bang.
At times they actually WERE a lot better back then. Many companies nowadays go with what "works" and don't want to take any risks. The problem is...
Aircraft require someone to be in them to fly yet there is still nobody piloting it. Seriously PS1 even had the pilots showing so you could shoot...
Neither do I, from what it seems the new system PROMOTES ghost capping as you don't need anyone on the point now.
Well good thing the burster was originally a TR only weapon from PS1 and in fact were balanced around having the lock-down. SOE screwed up but not...
The lock-on change for the turrets really didn't change much. More often than not the missile would hit underneath it for no damage anyways so this...
If this is so then they are doing the wrong thing on their books. SC cash is like putting money into the wallet on Steam, you haven't truly spent...
The main reason I see them not refunding the actual SC from this stuff is due to the general profit mongering of companies nowadays. You see when...
Mines not going off from explosions is a very bad idea... Tank mine blows up and takes out the whole field while the others do no damage.
Now they just need to work on fixing it where a mobile spawn is better than the stationary ones.
I'd actually prefer if it used more of a laser designated type lock-on like hellfire missiles. Where you point at the target and get a quick lock...
Did they ever fix that issue that caused mines to vanish or do no damage once you get 300 meters away from them?
Well this is mainly because RPGs aren't really meant for heavy armor. It's a Rocket Powered Grenade, which means it is more meant for soft...
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