good to see this thread still gets around, its basically a copy paste from my beta thread, i would love to be able to edit the first post i would...
Necro Times because there has been chatter on Reddit and Twitter About vehicle hacking.. man i really wish i could edit the first post again to tweak...
https://forums.station.sony.com/ps2/index.php?threads/soi-how-ia-should-work.103619/ LOL
Part of the problem is AMD CPU's are worse than intel atm and the other part is that the game makes poor use of multicores, but with ps2 coming to...
Its a Public Holiday in USA dont get your hopes up
[media]
exactly what would be the point in "Nerfing" HA to be inline with other classes , then when they go make passes on the other classes to make...
HA isnt over powered its just COMPLETE all the other classes need revamping to be as useful as HA because HA requires no changes to make it more...
BRAAIINNNSSS!!!
Its broken again.. every day this time it breaks login... super irritating
they want you to only pull maxes for biolab fights
took away what made it special for me i liked the extended range allowed me to compete with people who cant aim
the jackhammer is not op the jackhammer is not op the jackhammer is not op the jackhammer is not op the jackhammer is not op the jackhammer...
https://forums.station.sony.com/ps2/index.php?threads/cloak-identifier-pts.133830/
heat mechanic could work well have it go from cold to overheat by 40 rounds encourage bursting it
well yes that is what i was getting at instead of 9/45 make it 9/54 and leave burst as it currently is wait a few weeks for some stats to come...
i think they made the spread on jackhammer larger for burst fire..
Maxes wouldnt be able to touch the libs, more SPAWN MORE ESF's to go take out the libs
dude must not have hit him in the chest man.
I would have started with 9/54 left burst alone. see peoples reactions if its all positive leave it then reassess the stats see if it needs more
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