Some feeback and bug report: The model and laser effect are a nice touch. The time to acquire lock-on also feels alright. Have to see how hard it becomes to use the weapon with people around. I hope the flail/glaive TL sound effect is just a placeholder. The OS Uplink has a proper sound effect, just reuse it maybe for the other two TL? No idea if the green smoke indicator should still show up on flail, but in any case I feel like its render distance has gone down. The weapon now has no cooldown, I cannot say if it actually increases the rate of fire for attillery, but just saying, it might need to trigger a CD after a successful acquisition. Especially while Aiming Down Sights I get this weird Artifact of a Sphere Grid Mesh. It flickkers to much for a screenshot. The feedback in chat seems crude. While ADS doesn't use it, there seems to be something to look through on the model. Maybe make the ADS view contain a simple UI for feedback using a series of simple symbols for: "To Close to Attilersy", "Out of atillery range", "Too Close To Player", "Too Far From Player", "Valid Target", "Recharging". Actually if weapons support such animations, you might just as well put the icon display on the side/top of the weapon to help even in Hip Fire. You can still acquire targets inside and outside the turrets range without getting feedback. The laser breaks if you are shooting from a rumble seat, IF and only if the vehicle is moving. I wouldn't have a problem if there was some sort of feedback, but the tether just keeps existing. I recon I could probably drag it all across the map, if I had a pilot. No idea what that would do to engine/server. Will testr the TL tether bug in rumble seat once I can find a pilot and post any further findings and feedback as a reply here.