wow time fly's when your playing on Fallen Gate. already that time of year again Ok let me get to the point please if that is somehow possible , could we pretty please get a merchant in Freeport and Qeynos for NoD something like what we had on Deathtoll and Stormhold pretty please.
No worries, I've got all 9 crafts up to at least 85th level on Test. Let me know what y'all need in the way of everything. ;-> Uwk
You're going to want to put a short(er) despawn timer on the "a woken spirit" from gravedigging. I am staring now at a player who is staring at a couple dozen of them. (i.e., dig up a spirit, ignore it, dig up another, ignore it, etc.)
Since the mobs are now spawning as they should in GD for gravedigging, I am going to assume the rest of these fixes are in. Any pointers on Howling at the Moon, since it seems to be hidden? (Is it location-specific? Time of day specific? Does it even include howling? )
I ran my level 72 dirge through the Abandoned Mansion this morning (Broken Mirror quest) to check out the updates since the last patch. I have level 72 mastercrafted armor on this toon, and most of the jewelry is either at level or so so. Spells are journeyman, which is probably why she kills the bottles so slowly. Looks like we get power now after the Furious Spirit poofs back to the bar - thank you! The rats and spiders in the rooms are still killing her with their detriments, however, I did find if I was careful I didn't have to pull them all at once and I could survive. I ran out of power on the last three bottles and had to use a manastone. This was probably because most of her combat arts/spells were not higher than journeyman. Thanks for the fixes, this is much better and a lot more doable for the lower level toons.
Oy. This is why we can't have nice things (like xp on auto-lock mobs). Thank you for alerting me! ~ Kaitheel
I've made the following change: Wake the Dead - Despawn times on the woken spirits and treats have been reduced, and now match other event despawn times. This should be on Test with the next update. (Hopefully Thursday *crosses fingers*) ~ Kaitheel
Ah! Well, there wasn't a NotD merchant for TLE, yet. It's one of the few! But yes, I will get a merchant in Qeynos and Freeport for Fallen Gate. ~ Kaitheel
To get the ball rolling, since the testers don't seem to be picking up on this one, I can say it isn't from wearing the snarling werewolf mask and doing /howl 25+ times, unless it also requires being in a certain zone, or at a certain time of day. I just don't have the braincells to properly brainstorm on this one, so I'm hoping others can/will poke at it so we can be sure that the achievement works before it goes live. It'd also be nice if the masks from the various sources (haunted house, race) were appearance only, instead of defaulting to your helm equipment slot if you equip it. (Yep, I know, only a couple extra clicks to get it into the appearance slot, or into the wardrobe, but still would be nice to see happen eventually. )
Yeah! Not everyone playing the game has young hands any more. The less clicks needed, the better. :-/ Uwk
Bee tee dubs -- I've updated my initial post to reflect the additional content* and changes that have been made to the event since we began. Fallen Gate merchant Baying at the Moon achievement Frightfully Frosted Cupcakes collection ~ Kaitheel
We got level 95 fabled loot from the Headless Horseman, and he's a level 103 x 2 ... is this supposed to be like that? (mind you, we one-grouped him with 2 ascended 100s and their dps mercs, and one level 93)
One thing I haven't seen is the Wake the Dead Achievement listed in the Live Events->Night of the Dead category as a possibility? We just get it when we get the 25, but we can't see our progress? :-/ Uwk