Test Update 4/12/2022 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Apr 12, 2022.

  1. EQ Dev Developer

    April 20, 2022
    _____________________

    *** Highlights ***

    - Added two more missions for the 23rd Anniversary. See Quests & Events for details.
    - Replay timers will now apply their full duration upon completion of their associated task/quest.
    - All NPCs have had their 'body type' reviewed and potentially adjusted. See NPCs for details.


    *** Items ***

    - Processing Gizmo, Oiled Cog, and Flickering Finkenheimer are all now flagged as Quest items.
    - Choker of Entropy has had its AC adjusted to be more inline with intentions.
    - Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).
    - Tidal Force and Eclipsed Light armor ornaments will now show correctly when equipped on Frogloks.
    - Blessed Akhevan Shadow Shears can now be converted to a version without stats and is useable by all classes and races. This is so anyone can take advantage of the tailoring skill mod.
    - Magmatic Sessiloid Saddle size when placed in a housing plot will now better match other Sessiloid sizes.
    - Removed the concept of Recommended Skill on equipment and added equivalent Recommended Levels to the following items: Gauntlets of the Blood Fiend, Girdle of Magnificence, Helm of the Vampyric Traitor, Jezekiell's Fervent Blade, and Katta Staff of Peace.
    - Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.


    *** Quests & Events ***

    - Close the Gate (Raid) - When Pli Liako dies, his aura will despawn. Also, fixed issues with the messaging about nightmares from Kratakel, Lord Misery.
    - The Masked Invaders (Raid) - raid in Underfoot will no longer spawn a chest before the raid starts.
    - Mad Emperor (Raid) - Corrected issue that caused the event lockout to be triggered on the death of any NPC rather than the chest.
    - Mad Emperor (Raid) - Credit should now be given for completing the Everything For Last achievement.
    - Added the 23rd Anniversary mission Risky Rat Rescue, given by Drifter Minki in The Nexus.
    - Added the 23rd Anniversary mission Whispers in the Dark, given by Spiritist Nathra in Shar Vahl.
    - Primal Vampire (Raid) - The Boiling Bloodrage effect will be removed on success and reset. This might help with occasional UI interactions that can be caused by charm.
    - Aten Ha Ra (Raid) - Updated the raid basepop so they they can now drop the luck augment.
    - Ostorm in the Temple of Solusek Ro now has a different method for allowing you to reset your specializations. It no longer requires the use of a ruby and will let you choose values to preserve for your primary, secondary, and tertiary specializations.
    - Tasks with a replay timer between one and six hours have had their replay timer reduced by 20%.
    - Replay timers will now apply their full duration upon completion of their associated task/quest.


    *** Spells ***

    - Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.
    - Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.
    - Ranger - Strength of the Dusksage Stalker should no longer overwrite Protection of the Valley and vice versa. Each will once again prevent the other from landing. This should be true for all spells in the line.
    - Paladin - Increased the damage and mana cost of Doctrine of Annulment.
    - Shaman - The Responsive Spirit and Attentive Spirit buffs' healing ability will now work if the caster is sitting or ducking when the conditions are met to cast it.
    - Shadowknight - Remorselessness now focuses lifetap spells up to level 120.
    - Enchanter - Fixed several errors in the descriptions for Subjugate and later spells in that line.
    - Corrected an issue with effects (such as Restless Ice) not being removed when respawning to bind.
    - Made the following changes to specialization skills:
    - - Corrected an issue where the difference in specialization skills slowly disappeared starting with level 91, having been completely eliminated by level 120.
    - - Once a player is above level 40, their secondary specialization skill cap (from Secondary Forte) will be set to 50 skill points below the primary cap, while tertiary specializations are 100 points below the primary skill cap. This should smooth the difference in skill values from level 40 to 120.
    - - Characters over level 90 who had high third, fourth, and fifth specialization skills have had those skills updated to be below the tertiary cap. You will have to intentionally improve your specialization skill again. See Ostorm in the Temple of Solusek Ro to reorder your skills.


    *** NPCs ***

    - All NPCs have had their 'body type' reviewed and potentially adjusted:
    - - Removed the distinction between summoned elementals and other constructs, insects and other animals, lycanthropes and other humanoids, vampires and other undead, distinguished figures of the Ring of Scale or the Claws of Veeshan and other dragons, and distinguished figures of Kael Drakkel and other giants.
    - - All creatures that are not humanoids or animals require a magical weapon to attack.
    - - Creatures now uniformly belong to one of the following categories:
    - - - Special damage targets - Greater Akheva, Draz Nurakk, and Zek.
    - - - Animals - Non-magical living organisms, not plants, not quite humanoids.
    - - - Construct/Elemental - Conjured, Elemental, or animated matter, including Clockworks.
    - - - Dragons - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
    - - - Extraplanar - Death-Touching creature, typically the Avatar of a God.
    - - - Giants - Large bipedal creatures descended from the creations of Rallos Zek.
    - - - Humanoids - Living non-magical sentient bipedal organisms.
    - - - Magical - Magical creatures and anything that does not fit into another category.
    - - - Plants - Potentially sentient living photosynthetic or fungus-based non-animal organism.
    - - - Undead - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.


    *** Progression Servers ***

    - Omens of War will open June 1st instead of May 25th on Mischief and Thornblade.
    - Prophecy of Ro will open June 1st instead of May 25th on Aradune and Rizlona.
    - Removed the auto AFK kick from Thornblade.
    - Out of combat regeneration will now be available when Gates of Discord is unlocked.


    *** Miscellaneous ***

    - Fixed an issue that would prevent new zone instances from properly starting, which will reduce the load on zone servers.
    - Fixed a bug that could prevent auras from detecting players, this will resolve issues where players are sometimes unable to enter The Mechamatic Guardian, Caverns of Endless Song, or activate their Guild Hall Portal.
    - Fixed a bug that prevented mounted vendors from properly being hidden when hide traders and barterers is set. Pets of hidden vendors will now be hidden as well.
    - Potentially fixed a client crash that could occur when processing buffs in raids.
    - Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.


    *** UI ***

    - Updated pet window to use a single template for buffs.
    - Added a chat message when your pet's spells are resisted. The message uses the Pet Spells chat filter and is only visible to the pet's owner.
    - The Fellowship Window will now display the correct last online time for leaders.
    - Added parcels to the Find Item window.
    - Added a 'Clear Tab Text' option to the chat window context menu (right click menu) as a shortcut for /clearchat.

    - Changed -
    EQUI_AdvancedDisplayOptionsWnd.xml
    EQUI_PetInfoWindow.xml
    EQUI_Templates.xml


    - The EverQuest Team
    RPoo, Skuz, kizant and 4 others like this.
  2. Nessirfiti Augur

    Dear God, Why?!
    Eryndhel, Xhartor and Ishbu like this.
  3. Rizloner New Member

    Gives us 1 more week of DoDH and 1 less week of PoR; win/win to me.

    Does this include updates to Anti-Summoned/Undead/Animal/Plant spells, as well as the Velious quest spells Hsagra's Wrath and Porlos' Fury?
    Keeden likes this.
  4. Nessirfiti Augur

    I loathe DoDh and PoR similarly. I'd rather see them combined into one. Maybe throw Dragons in there, too.
    Ishbu likes this.
  5. Gormgeous Elder

    Woot.. OOC regen in GoD is amazing!
    Go Take A Nap, Dre. and Nessirfiti like this.
  6. Dre. Altoholic

    This seems overly restrictive. Newbies gonna need magic weapons to slay skeletons?
    Andarriel, Herf, Laurana and 11 others like this.
  7. Velisaris_MS Augur

    Did they just nerf headshot/backstab in ToL zones?
    Lubianx and minimind like this.
  8. Rasper Helpdesk The Original Helpdesk

    And maybe DoDH drachnid and HoT library books and Valdeholm giants...
  9. Mostcus Floppa

    No Tipsy Gnome Race fixes? :(
    Emilari likes this.
  10. Sethisto Elder

    Why not bump omens up instead of back on Mischief? These unlock times are so long we end up losing people every expansion since content is cleared in a week and quests/side fun are done within a month usually.

    If expansion release times are modifiable I'd really recommend less time in the omens->DoN era too. 2 months of DoN and OOW did loads of damage to my Selos guild. I can't imagine how bad it will be at 5 months. There is realistically only a single raid zone worth doing in Omens, and DoN only adds 2 more fights to that. That isn't 5 months of content at all.
  11. Soulbanshee Augur

    Skeletons are undead.
    Decaying_skeleton likes this.
  12. Tweakfour17 Augur

    Gonna be rough fighting them at level 1 without a magic weapon.
  13. Truetotheblue Augur

    A decaying skeleton liked this post
    Andarriel, Iove, Quatr and 8 others like this.
  14. MischiefTLP Augur

    11 weeks of OoW and 7 weeks of PoR or does this impact all future expansion releases?
  15. Soulbanshee Augur

    Player tears are like Red Bull to the devs.
  16. Soulbanshee Augur

    Undead is it's own category as its always been.
    Decaying_skeleton likes this.
  17. Decaying_skeleton New Member

  18. Ishbu Augur

    Extending the level 70 range for Rizlona/Aradune is terrible decision. Adjust this by shortening PoR immediately.
  19. Tweakfour17 Augur

    But did this always apply
    - - All creatures that are not humanoids or animals require a magical weapon to attack.
  20. Go Take A Nap Augur

    Good point, very common creature type for new players to encounter. Decaying skeletons are lvl 1-2 lol
    Xhartor likes this.