Game Update Notes: February 15, 2017

Discussion in 'Game Update Notes (Live)' started by EQ Dev, Feb 14, 2017.

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  1. EQ Dev Developer

    February 15, 2017
    _____________________


    *** Highlights ***

    - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
    - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved.
    - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).
    - Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.
    - Mercenary equipment has been simplified and improved.
    - Level 100+ mercenaries have had their base stats improved.
    - Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold.


    *** Items ***

    - Several items with typos in the names no longer have typos.
    - The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.
    - Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting towards the charms' stats. Additionally, Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.
    - Bag tokens are now convertible items. Click the convert button to turn it into a bag. This is a one-way conversion.


    *** Quests And Events ***

    - The Kar'Zok (Raid) - Beetles and frost spheres should no longer hang around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.
    - The Kar'Zok (Raid) - Fixed an issue that was causing the Unstable Potion to not work properly.
    - Completing Kor-Sha raids will now activate the next available raid correctly.
    - Erollisi Day (Event) - Corrected the placement on three collection spawn locations that became inaccessible behind a locked door in Halas.
    - Crusader's Test of the Lord(Quest) - The elusive goblin penkeeper has returned to the Frontier Mountains.
    - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
    - Fixed issues with the Substance Delivery Device used for quests in Droga.
    - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
    - - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
    - - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
    - - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. The bonus task now offers approximately the same amount of experience as just completing the Heroic Adventure.
    - - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
    - - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
    - - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.
    - - The number of daily bonus tasks offered per day has been reduced from four to two.
    - Lost Dungeons of Norrath changes:
    - - Hostages will be less likely to be stopped by nearby monsters as they are fleeing, unless the monsters are very close by.
    - - Hostage movement speed has been increased.
    - - Hostages will not be stopped by most non-combat NPCs.
    - - The kill percentage necessary to trigger the boss in boss adventures or to allow the hostage to escape in hostage adventures has been lowered slightly.
    - - Collection adventure items will no longer be seeded on NPCs that do not leave a corpse.
    - - The "bad luck" item seeding script will more accurately determine the location nearest to the adventuring party when seeding an additional collection item during an adventure.
    - - The "bad luck" item seeding script will no longer seed additional collection items when no one is in the zone or when NPCs aren't being actively killed.


    *** Spells ***

    - Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
    - - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
    - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).
    - The following lines were consolidated:
    - - Sunscorch (Vengeance of the Wild to Sunflash)
    - - Stinging Swarm (to Horde of Aculeids)
    - - Flame Lick (to Consuming Sunray)
    - - Nature's Blazing Wrath (to Nature's Fiery Wrath)
    - - Gelid Moonbeam (to Argent Moonbeam)
    - - Chill of the Natureward (to Chill of the Copsetender)
    - Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
    - Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
    - - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
    - - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
    - - All spells had the additional hate modifier removed.
    - - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.
    - Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.
    - Shaman - Removed the recast time from the Undaleen's Venom line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Blood of Saryrn line of DoTs.
    - Shaman - Removed the recast time from the Nargul's Malady line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Breath of Ultor line of DoTs.
    - Shaman - Vengeance of Sholoth, Vengeance of Anguish, and Vengeance of Woe have been extended to four ticks rather than two.
    - Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.


    *** AA ***

    - Necromancer & Shadowknight - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
    - Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
    - Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.


    *** NPCs ***

    - The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies, with one exception: the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
    - A goblin in Nurga was spawning outside the world. He is now back at home.
    - Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.


    *** Mercenaries ***

    - Mercenary equipment has been simplified and improved:
    - - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.
    - - Vendors that sell mercenary equipment now sell the newer items.
    - - The stats for all levels of mercenary equipment have been improved significantly.
    - - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
    - - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
    - - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
    - Level 100+ mercenaries have had their base stats improved:
    - - Increased the total HP and evasion of tank mercenaries
    - - Increased the evasion of healer mercenaries
    - - Increased the evasion, offense, and HP of melee damage mercenaries
    - - Increased the evasion of spell damage mercenaries
    - Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
    - Healer and damage caster mercenaries will now update their target when casting spells. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
    - Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
    - Additional ranks of Mercenary Alternate Advancement abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement abilities have been improved:
    - - Increased the effectiveness of Furious Wrath from 1% to 2% per rank
    - - Increased the effectiveness of Subtle Magic from 2% to 3% per rank


    *** Progression Servers ***

    - Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
    - Trooper's Pike - The froglok outlander that drops the "Barsh" Froglok Head has returned to the Swamp of No Hope.
    - Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
    - Small Bricks of Titanium are now available on progression servers when Velious unlocks.
    - Loren Thu'Leth's purchasable items are now restricted to the expansions in which they should be unlocked.
    - Fixed a bug where Agents of Change in pickzones would fail to send you to an instance.
    - Hateplane 2.0's Agent of Change instance will become available when LDoN unlocks on the server.
    - Bite of the Shissar items have been restricted to the unlocking of Underfoot.


    *** Miscellaneous ***

    - Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
    - Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
    - - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.
    - - Block entry and will be removed the from the /pick options.
    - - Start despawning mercenaries.
    - You will now see the mount and illusion key ring features as active immediately after purchasing, without the need to zone or relog.
    - Invalid reward sets should no longer display in your list of pending rewards.
    - Corrected some default text that contained duplicated punctuation.
    - Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. This addresses the issue with Agents of Change in the Plane of Tranquility.
    - The Plane of Tranquility now has load balancing enabled.
    - When there is a world experience modifier in effect, experience messages will now reflect a bonus.


    *** UI ***

    - Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
    - - Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed.
    - Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
    - - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
    - - A button to quickly access the social sharing window has been added to the EQ button command list.
    - When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.


    - Changed -
    EQUI_Inventory.xml


    *** Previously Updated ***

    - Queen Velazul Di'Zok (Raid) - The popup message for Queen Velazul Di'Zok's Doomlight ability will now take precedence over her Reflective Scales ability.
    - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken'tlar.
    - Plane of Time NPCs will now use the Mitigation of the Mighty buff.
    - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
    - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
    - Warrior Epic 2.0 changes:
    - - A chat message will indicate when Larnik the Recluse spawns.
    - - The messages showing the direction of Larnik the Recluse will occur twice as frequently.
    - - The messages showing the direction of the Blackfall Borer will occur twice as frequently.
    - Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.


    - The EverQuest Team
  2. EQ Dev Developer

    At the moment, the in-game patch notes are a slightly older version. This version here on the forums is the most up to date.
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