I am pretty sure that worn focus effects do not impact clicks. Using necro as an example, if a necro clicks the Tacvi dagger to cast the Horror spell, the necro's worn focus damage modifier does not apply to this dot. Same as how long the dot lasts. Worn dot extension will not make it last longer. Is that accurate? Another scenario is when a necro clicks their CoA robe. When a necro clicks this, the extend enhancement focus effect will not make this buff last longer. Is that accurate? I am under the impression that only AA's will impact clicks and that worn focus effects will not. Would someone be able to confirm my assertion or provide some clarification?
Focus effects do not have an impact on clicks. AA such as crit aa will have an impact on clicks if they are dots or nukes or heals.
The vast majority of focus effects require spells they focus to use mana. The vast majority of clicks use 0 mana. This is working as intended.
For the Necro dagger: [4098] Horror Classes: NEC/63 Skill: Conjuration Mana: 450 Target: Single Range: 200' Resist: Magic -30 Reflectable: Yes Trigger Spell DS: Yes Focusable: Yes Casting: 3s, Recast: 6s, Timer: 4, Rest: 1.5s Duration: 30s+ (5 ticks), Dispelable: No 1: Increase Curse Counter by 24 2: Decrease Current HP by 450 per tick Inflicts a dark curse upon your target, causing between #2 and @2 damage every 6 seconds for %z. [7260] Horror Mana: 450 Target: Single Range: 200' Resist: Magic -30 Reflectable: Yes Focusable: Yes Casting: 3s, Recast: 6s Duration: 30s+ (5 ticks), Dispelable: No 1: Increase Curse Counter by 24 2: Decrease Current HP by 450 per tick Inflicts a dark curse upon your target, causing between #2 and @2 damage every 6 seconds for %z. Your class gets Spell ID 4098. The dagger clicks Spell ID 7260. Yes it's the exact same spell, but the one minor difference being "technically" Horror from ID 7260 isn't a Necromancer spell. Therefore it won't focus. For the CoA BP: [6390] Bane of Muram Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 18s+ (3 ticks), Dispelable: Yes 1: Increase Chance to Critical DoT by 40% Increases the damage your duration damage spells will do for a short period of time. Again this is not a Necromancer spell, so Extended Enhancement focus wont work. It's less about the mana and more about the fact that your class needs to have the spell it's clicking. For many clickies, like the Necro dagger, they made duplicate spells to prevent these clicks from focusing. For example whenever you get the DoN Vishimtar Eye clicky, that lifetap will use focus effects because the clicky is a spell your class owns. Things like Jaundiced Bone Bracer, Elder Spiritists Vambraces, Orb of Clinging Death, Time's Antithesis. These should all utilized extension, range, and damage focuses. Because they click spells the class owns. There are plenty of other examples these are just a few. No clicky will ever use Haste (because the click time is fixed) or mana pres (because they don't use mana) focuses.
Thanks for the responses! This was really good information. I have a follow-up question because I have never understood it and no one could give me an explanation for it. In Darchon's data, Horror has a magic resist check of -30. I was looking at some data for Blade Strike (level 68 mage nuke) and noticed it didn't have a resist check. I checked a couple other mage nukes and didn't see any with resist checks (maybe I missed it). How does resist checks impact a dot/nuke landing? Or does it not? Mana: 431 Skill: Conjuration Casting Time: 6.25 Recast Time: 1.5 Fizzle Time: 1.5 Resist: Magic Range: 200 Location: Any Time of Day: Any Push Back: 0.5 Deletable: No Reflectable: No Focusable: Yes Dispellable: Yes Interruptable: Yes Target Type: Single Spell Type: Detrimental Source: Live 05/21 Link: Allakhazam's Entry I was just trying to understand which spells are worth casting in COA because some of the mobs are super resistant to a particular spell type (or all spells, in general). Like, curse dots like Horror have a resist check of -30 but fire dots have a resist check of -100. What's the difference?
A resist check subtracts that value from your targets resist before performing the roll to see if it hits or lands. For example, Wizard Lure spells have -300 resist and Druid magic DoTs have -100 resist checks. So if you're fighting a mob with 350 Cold Resist and you use Lure of Ice (-300), it rolls the Resist check as if the creature has 50 CR: [1769] Lure of Ice Classes: WIZ/60 Skill: Evocation Mana: 310 Target: Single Range: 200' Resist: Cold -300 Reflectable: Yes Trigger Spell DS: Yes Focusable: Yes Casting: 4.5s, Recast: 1.5s, Rest: 1.5s 1: Decrease Current HP by 882 Shards of piercing ice consume your target, causing @1 damage. This damage is much more difficult to resist than most spells. At this point you're likely to get a full or high partial hit if the level disparity isn't too huge. If instead you opt to use Ice Spear of Solist (-10), you'd be rolling against a creature with effectively 340 CR. [1426] Ice Spear of Solist Classes: WIZ/60 Skill: Evocation Mana: 221 Target: Single Range: 150' Resist: Cold -10 Reflectable: Yes Trigger Spell DS: Yes Focusable: Yes Casting: 4s, Recast: 13s, Timer: 2, Rest: 1.5s 1: Decrease Current HP by 1076 Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage. This is very likely to lead to a full Resist. In summary, the higher the -XYZ Resist check, the more likely the spell is to land. Necro fire lines are mostly -100 FR. Necro Lifetaps are -200 MR. Druid fire Debuffs like Hand of Ro and Blessing of Ro are -100 FR. Druid Magic DoTs are -100. Wizard Lures are -300. Anti Summoned/Undead Nukes are -100 MR. Basically these checks of -100+ are almost always guaranteed to be full hits on trash mobs near your level in the first 20 expansions or so. Regular trash mob Resists aren't too high so it's extremely rare for these spells to eat Resists.
The vast majority of focus effects degrade over a level cap. The vast majority of clicks are Level 255 spells. Necro Epic 1.5+ will increase the chance of a crit on the Horror click. The vast majority of AA are not level limited and will focus a Level 255 spell as easily as a Level 10 spell. It is not true that it's common for focus effects to require a mana cost.
What your missing is that nuke doesn't have a resist MODIFIER. Not all spells do. It checks against magic without adjusting the targets MR.
/wave True but there are exceptions, some nuke clickies will never crit (Tacvi mage dagger for example), whereas most other nuke clickies will (DoN orb, and Vish earring iirc).
In fairness, Ngreth isn't really correct. Just because a clicky has a spell that has mana in its spell data, doesn't mean it will use focus effects. The spell must be a spell your class can use, and the level of the spell has to be lower than the focus you have, then the range, duration, and heal/damage component can focus. For example, the PoTime clickies for casters/priests (Druid Orb, Shaman TA, Enchanter SoV, Mage Malo Mask, Wiz/Necro Rune Wand), all focus because their clicks are spells those classes get. Similarly all the EP Legs for casters focus, again because they're all spells the classes get. However something like Prayers of Life or Bladestopper, which any class can use, will only focus for Clerics and Enchanters respectively. Also interestingly, aggro on clickies changes based on if your class can use the spell being clicked. For example an Enchanter will generate more hate clicking a Midnight Mallet than a Warrior would, because a shaman actually has the Walking Sleep spell.
I'll double check this when I get home but I'm pretty sure this blanket statement isn't 100% correct; I'm fairly positive that cast time reduction focus effects won't apply to the TA click. In general I can see this statement being true, but pretty sure of at least this exception. On the other hand, I think duration extension effects do apply.
Indeed, they won't. Same way, nuke clickies will never be focused by improved damage type foci - some can crit, some can't crit, as said. I'm not 100% sure about distance and extended duration foci, but I think they apply, can test that ingame with Malosinia mask for example.