Today I tested using the Core Strength mod. vs Penetrating strikes mod in a simple deul test for soley Controllers in PvP. for reference: The other player had a Toughness of 1365 (almost 20% damage reduction). i used a tap range attack from a 131 handblaster. over 50 individual hits with both mods had almost identical range of damage from each hit. both varied the majority of the time between 32 & 47. overall it seemed the core strength was just slightly weaker. this confirms the math i did before hand that suggests depending on what toughness the opposing player has, that penetrating strikes generally will come out to about 10.5/11% damage increase, but core strength is a flat 10%.
Glad to see someone testing and sharing the resluts. Thank you for that. Just out of curiosity, would you estimate that amount of toughness to be about what a suit of T2 provides, or is that more along the level of T3?
Lets do the math: 19% damage reduction, say a hard hitting hit that registers for 1000. No mod: 1000x0.19=190 1000-190= 810 damage delt Core strength: 1000x11=1100 1100x0.19=209 1100-209= 891 Piercing strikes ( 10% armor reduction , I think?!? ) 1000x(0.19-0.10)= 1000x0.09=90 1000-90=910 So for high end pvp Ps is slightly better than CS.
You sir you did. Thing is I'd still advise using CS as it benefits most of the content. Come t5 I'm switching to PS.